S01E30 · EPISODE 30 OF 65

Countdown to Zero

When the Copper Kidd goes to Automata to fix Monotone, he is ambushed by the Mo-Lec-U-Lar and Zero the Memory Thief who is there to drain all of the supercomputer's memory banks.

Episode Synopsis

Mon*Star approves the plan: Mo-Lec-U-Lar will pose as the Kidd and let Zero in to drain Monotone's memory.
Mon*Star approves the plan: Mo-Lec-U-Lar will pose as the Kidd and let Zero in to drain Monotone's memory.

Monotone, the central computer of Automata, has her transistors in a twist, and Commander Stargazer sends the Copper Kidd, his computer expert, to unscramble her circuits. Mon*Star likes the Mob's answer to that: Mo-Lec-U-Lar will take the Kidd's place so that Monotone lets him in, then open the door for Zero the Memory Thief, who will suck out her memory and hand the Mob control of Automata and its factories.

The Kidd is ambushed on the way and taken, and Mo-Lec-U-Lar lands on Automata in his place. Monotone asks her visitor to fix assembly line number four, has him step over, and knows him at once for Mo-Lec-U-Lar of the Mob. The alarm comes too late. Mo-Lec-U-Lar silences her, signals Zero in and locks the Kidd away while Zero starts draining her memory banks, and Mon*Star gloats that Automata will soon be as quiet as the dark side of the sun.

The Kidd's Space Racer turns up empty, spelling out S-O-S, and Hotwing is sent to Automata. He frees the Kidd with a magician's patter, but Zero has finished, and all of Monotone's memory is on his master disk. Cornered, Zero escapes inside the computer, and when word reaches Mon*Star that the SilverHawks have attacked, he calls for the Transformation Chamber.

Hotwing follows Zero into the computer, a space of green grid lines, where the transformed Mon*Star also turns up, and he is trapped there and told there is no way out. He finds one anyway, though he admits it is a little off the wall. Monotone gets her memory back, feels intruders in her works and orders every system to expel them, and Zero is flung out down a spiral. Afterwards Hotwing gets the Kidd out of his skates and promises him a trick for the trip home to Hawk Haven that magicians call the rope trick.

Official Warner Bros. Synopsis

Mon*Star sends Zero to infiltrate Automata and drain Monotone's computer memory.

Memorable Quotes

Monotone: "You are not the Copper Kidd. You are Mo-Lec-U-Lar, a member of the notorious Mob."

"There is a way, but it's a little off the wall."

Hotwing: "We magicians call it the rope trick."

silverhawks.tv Episode Review

A computer that cannot be fooled is a hard thing for the Mob to beat, so Chris Trengove's script has it forget instead. Monotone, the central computer of Automata, sees through Mo-Lec-U-Lar's copy of the Copper Kidd the moment he steps up to her: "You are not the Copper Kidd. You are Mo-Lec-U-Lar, a member of the notorious Mob." It is a nice reversal of the shape-changer's usual luck! The plan never rested on fooling her for long; it only needed the door open long enough for Zero the Memory Thief to walk through it.

The Mob says what it wants in plain words. Mo-Lec-U-Lar promises that "Monotone won't even remember her own name," and Zero, leaning over her, tells her that "in a few hours you won't even know what galaxy you're in." Monotone is what she remembers, and the story is a fight over the disk that holds her memory.[1] The Mob wants her empty, because without the memory there is nothing left to guard Automata.

Zero stands in the Mob's line-up with a pair of reel-to-reel tape spools set into his chest, so he looks like a tape recorder before he says a word, and the inside of the computer is a green field of grid lines running off to a vanishing point.[2] It is an economical drawing, a few ruled lines on a flat colour. But it gives Hotwing's gold armour something to shine against, and it turns Zero's expulsion into a fall down a spiral.

Hotwing gets the showman's lines, and they suit a story about memory. Freeing the Kidd, he waves the trouble away with "Nothing to it, kid. Just part of the act," and when he is trapped he allows that his way out is "a little off the wall." A magician works on what an audience sees and then misremembers, and a memory thief works on what his victim forgets. Setting the one against the other is a neat piece of casting! The scene that lands hardest belongs to Monotone, though, when she gets her memory back and her first act with it is to notice "intruders in your works" and throw them out.

The weakness is the Copper Kidd. He is sent to Automata as the computer expert, the one SilverHawk who could put Monotone right. Then he spends the episode ambushed, locked up and rescued, and we never see him do the thing he was sent to do. The restoration falls to Hotwing instead. The likely reason is that Hotwing was still new, having only arrived in Hotwing Hits Limbo, and a short slot has room for one hero to carry a rescue. It leaves the Kidd as the reason the story starts and little more.[3]

It resolves where it should, on Monotone. Once she remembers who she is she needs nobody to tell her who does not belong, and the alarm that failed at the start works at the end. It is a small episode with a clear idea.

1 ^ The Mob has come for Monotone with a disc before: in The Fighting Hawks Hardware fits one into her so the factories will turn out Sky-Shadows.

2 ^ Mon*Star calls for the Transformation Chamber when he hears the SilverHawks have attacked, and his transformed self turns up inside the computer, hurling energy down the grid lines.

3 ^ The Kidd's return journey is played for a gag: Hotwing gets him out of his skates and promises that he will not have to skate all the way back to Hawk Haven.

Notes of Interest

  1. Zero the Memory Thief returns from Zero The Memory Thief; as there, what he steals ends up on a disk, this time a master disk holding all of Monotone's memory.
  2. Monotone, the central computer of Automata, returns from The Great Galaxy Race and The Fighting Hawks; here she is called 'her' and 'lady' throughout.
  3. Monotone asks her visitor to see to the broken assembly line number four before she recognises him as Mo-Lec-U-Lar.
  4. Hotwing, who arrived in Hotwing Hits Limbo, talks like a stage act throughout, from 'Now, for my next trick' to the rope trick at the close.
  5. The Kidd's empty Space Racer is found spelling out S-O-S, and that message sends Hotwing to Automata.
  6. Zero's design puts a pair of reel-to-reel tape spools in the middle of his chest, visible in the Mob line-up at 3:44 and again as he is thrown out of the computer at 18:44.
  7. The inside of Monotone's computer is drawn as green grid lines receding to a vanishing point, and her expulsion of Zero as a spiral.
  8. The closing quiz is about the Saturn V at Cape Canaveral: its name, its height in stories and its fuels. The Copper Kidd finishes on fourteen points for the day.

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First seen here

3 names enter the series in this episode.

  • Volt-ure
  • Zero's Conjured Lifeform
  • Computer Room

In this episode

Appearance lists compiled from the episode articles on the ThunderCats wiki, checked against this site's encyclopedia. Names we have no entry for are shown without a link rather than left out.

Characters in this episode

Full roster →

Episode screencaps

Monotone's control room, where the central computer of Automata sits among the machinery.
Sparks crackle across Monotone's display panel, the fault Stargazer is about to send the Kidd to fix.
Monotone, Automata's central computer, whose circuits Stargazer says are in a twist.
Stargazer reaches toward a console as he orders the Copper Kidd up to Automata.
Stargazer sends the Copper Kidd, his computer expert, to Automata to unscramble Monotone's circuits.
Stargazer sends the Copper Kidd, his computer expert, to Automata to unscramble Monotone's circuits.
A round metal structure with a hexagonal hatch sits on an asteroid as Stargazer talks of unscrambling Monotone.
Mon*Star, Yes-Man and Mo-Lec-U-Lar watch a monitor as the Mob plans to take the Copper Kidd's place.
Yes-Man listens while the plan is laid out: swap in for the Kidd so Monotone lets Mo-Lec-U-Lar in.
Yes-Man listens while the plan is laid out: swap in for the Kidd so Monotone lets Mo-Lec-U-Lar in.
Mon*Star asks Zero whether he can drain Monotone's memory once Mo-Lec-U-Lar opens the door.
Mon*Star asks Zero whether he can drain Monotone's memory once Mo-Lec-U-Lar opens the door.
Zero tells Mon*Star it will take time, but Monotone's memory will be wiped clean.
Mon*Star gloats that with Monotone's memory gone the Mob will control Automata's factories.
The Copper Kidd at the wheel of the Space Racer on his way to Automata, just before the Mob jumps him.
The Copper Kidd at the wheel of the Space Racer on his way to Automata, just before the Mob jumps him.
A toothed Mob car bears down on its target during the ambush.
The Copper Kidd in open space as the Mob's ambush closes in.
The Copper Kidd throws out an arm toward a distant point of light as the ambush begins.
Mo-Lec-U-Lar, Frisbee in hand, rides with Zero in a Mob car during the ambush on the Kidd.
The toothed Mob car drifts through space, gold pieces scattering behind it.
The captured Copper Kidd sits among the red seats of a Mob car.
The Copper Kidd is caught up in the Mob's ambush.
The Copper Kidd's Space Racer streaks through space.
The Copper Kidd's Space Racer streaks through space.
Mo-Lec-U-Lar, Frisbee in hand, sets off to take the Kidd's place, sure Monotone will never know the difference.
Mo-Lec-U-Lar, Frisbee in hand, sets off to take the Kidd's place, sure Monotone will never know the difference.
Mo-Lec-U-Lar, in the Kidd's form, is sure Monotone will never know the difference.
Mo-Lec-U-Lar, disguised as the Copper Kidd, flies the Space Racer toward Automata.
Mo-Lec-U-Lar, in the Kidd's guise, tells Zero to get lost until he gives the signal.
The Space Racer appears on a monitor as Automata's system reports the Kidd approaching on coordinate 9.
Monotone points out that assembly line number four is not working and asks her visitor to step over.
Monotone points out that assembly line number four is not working and asks her visitor to step over.
Mo-Lec-U-Lar, still in the Kidd's shape, steps over as Monotone asks, just before she names him.
Monotone recognises her visitor: he is Mo-Lec-U-Lar of the Mob, not the Copper Kidd.
Monotone sparks as she calls all defence systems to alert over an intruder in the computer room.
A red alarm unit glows as Monotone orders her systems to repel the intruder.
A red alarm unit glows as Monotone orders her systems to repel the intruder.
Mo-Lec-U-Lar silences Monotone at her console, promising Zero has something in store for her brain.
Mo-Lec-U-Lar's hand works a console control, giving Zero the signal that Monotone is ready for brainwashing.
A small Mob car rolls into the corridor at Automata as Zero answers the signal.
Mo-Lec-U-Lar tells Zero to do his stuff while he gets the Copper Kidd out of the room.
With Monotone silenced, Mo-Lec-U-Lar lets Zero into Automata and tells him to do his stuff.
Mo-Lec-U-Lar orders the Copper Kidd up on his feet.
Mo-Lec-U-Lar marches the chained Copper Kidd off to be shut in.
Mo-Lec-U-Lar tells the Kidd he stays shut in while the rest of the planet is shut down.
Gold spheres of Mo-Lec-U-Lar show through the barred porthole of the cell door.
Zero boasts that no computer can resist Zero the Memory Thief.
Zero, red wand in hand, turns toward Monotone's console.
Zero faces Monotone's console, its display glowing pink as her memory begins to drain.
Zero points his wand at Monotone, telling her she will soon not know what galaxy she is in.
Zero fires a pink beam from his wand into Monotone's console as he thanks her for the memory.
Automata's factory machinery stands under the stars as the Mob takes over Monotone.
Orange robot arms among Automata's factory towers.
Mon*Star and Yes-Man in a rocky Mob hideout as Mon*Star gloats that Automata will go quiet.
Mon*Star gloats that Automata will soon be as quiet as the dark side of the sun.
Mon*Star and a smaller figure cross the hall toward his claw-legged throne.
Mon*Star and Yes-Man talk over the plan as the Mob waits on Zero.
The panel on the Copper Kidd's wrist, with its red button, while he is held prisoner.
The Copper Kidd points to the panel on his wrist while held in his cell.
The Copper Kidd's Space Racer flies on with no Kidd in sight, writing some kind of message.
A cloud of smoke hangs in space, part of the message the Space Racer is writing.
An orange and white bird-faced craft flies down an orange corridor.
Hawk Haven, where word arrives that the Copper Kidd's ship is spelling out S-O-S.
Hawk Haven, where word arrives that the Copper Kidd's ship is spelling out S-O-S.
Zero and Mo-Lec-U-Lar stand at Monotone's tape reel console as her memory is drained.
Pink energy floods Monotone's display as Zero says they will soon control all of Automata.
Hotwing looks through the cell door's porthole and tells the shackled Kidd he will get him out.
The shackled Copper Kidd waits as Hotwing works on the door, calling it part of the act.
Hotwing announces his next trick as he works to spring the Kidd.
Hotwing, in the cell with the Kidd, admits nothing has happened yet and the hard part is next.
Hotwing and the Kidd, in silhouette, at the cell door.
Zero tells Mo-Lec-U-Lar he is finished: all of Monotone's memory is now on the master disk.
Mo-Lec-U-Lar looks on as Hotwing breaks in on the boast that the disk will make them masters of limbo.
Hotwing arrives in Monotone's computer room just as Zero boasts that her memory is all on his master disk.
Hotwing arrives in Monotone's computer room just as Zero boasts that her memory is all on his master disk.
Zero glares as Hotwing tells him to see what he thinks of this trip.
The Copper Kidd's fist grips a disc, speed lines streaking behind it.
The Kidd moves in as Hotwing crouches on the floor beside him.
Hotwing and the freed Copper Kidd square up to Mo-Lec-U-Lar after Zero escapes inside the computer.
Hotwing answers Zero's threat of doom and tells him to turn around.
Hotwing, inside the computer, ducks under streaks of pink energy over the green grid.
Hotwing crawls along the green grid lines inside Monotone's computer.
Hotwing reaches up for the top of a grid wall inside the computer.
Hotwing stands in the grid as the threat of a disappearing trick is made.
Zero aims his red wand at Hotwing inside the computer, coloured shards flying across the grid.
Mo-Lec-U-Lar crouches on Monotone's floor with a device in both hands.
Volt-ure, Mo-Lec-U-Lar's partner bird, closes in during the fight in Monotone's room.
Volt-ure, Mo-Lec-U-Lar's partner bird, closes in during the fight in Monotone's room.
The Copper Kidd lies on the floor as yellow energy crackles around him.
Mo-Lec-U-Lar blazes with yellow energy as he lets loose a blast.
The Copper Kidd crouches on the floor of Monotone's room beside two corridor openings.
The Copper Kidd clambers along a purple hull in open space.
Mon*Star's fortress, where word comes that Zero is hiding inside the computer.
Word reaches Mon*Star that Zero is hiding inside the computer and the SilverHawks have attacked.
Yes-Man reacts as Mon*Star calls for the Transformation Chamber.
A pink beam strikes the star-shaped crater of the red world as Mon*Star calls for the Transformation Chamber.
The pink beam pours down through a glowing yellow shaft during Mon*Star's transformation.
Mon*Star roars as the Transformation Chamber's energy crackles around him.
Mon*Star's star-marked eye lights up during the transformation.
The transformed Mon*Star's star-faced mask fills the frame.
The transformed Mon*Star rides a red armoured craft out to meet Hotwing.
Hotwing stands over Zero, who lies in a heap on the grid floor inside the computer.
Pink energy bursts in the green grid beside Hotwing.
Zero closes in on Hotwing inside the computer, red wand raised.
Zero advances on Hotwing, who is down on one knee in the grid.
Hotwing, cornered inside the computer, faces Zero's threat.
Hotwing follows Zero inside Monotone's computer, drawn as green grid lines running away on every side.
Zero runs down the grid corridor, red wand in hand.
Hotwing runs the grid corridor with a disk in hand as he is told there is no way out.
Zero the Memory Thief points a red device inside the grid as Hotwing is told there is no way out.
Hotwing tells Mon*Star there is a way out of the computer, though it is a little off the wall.
Hotwing in the green grid space inside Monotone's computer, a disc in his hand, looking for a way out.
Zero the Memory Thief in the computer's green grid space, where Hotwing has followed him.
Hotwing holds out the memory disk to Monotone: here is her memory back.
Monotone's display flickers green with an orange trace as her memory comes back.
Hotwing tells Monotone she has intruders in her works.
A white crab-shaped figure rushes down the grid corridor as Monotone moves to expel intruders.
The transformed Mon*Star, in his spiked armour, hurls a ball of energy down the grid inside Monotone's computer.
The transformed Mon*Star flails in the spiralling grid as the white crab shape closes in.
The transformed Mon*Star is caught in Monotone's spiralling grid as she expels the intruders.
Zero tumbles down a spiral as Monotone, her memory restored, expels the intruders from her works.
Zero tumbles down a spiral as Monotone, her memory restored, expels the intruders from her works.
Mon*Star, in his transformed armour, appears inside the computer's green grid.
The grid spirals open onto a patch of stars as Monotone expels the intruders.
The transformed Mon*Star appears against a starfield as Monotone expels the intruders.
The Copper Kidd floats in open space beside the Space Racer.
Hotwing, in a cockpit, promises the Kidd a magic trick for the trip back to Hawk Haven.
The Copper Kidd at the controls as Hotwing's rope trick gives way to the rocket quiz.
The quiz screen gives 36 stories as the height of the Saturn V rocket.
The closing quiz asks which two fuels the Saturn V burned, the answers laid over the launch pad.

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