S01E34 · EPISODE 34 OF 65

Gotbucks

Lord Cash hires Gotbucks, a security robot, to act as Dollare's new security chief but he gets abducted by the Mob.

Episode Synopsis

Lord Cash appears on the Hawk Haven screen to introduce his new security chief, Gotbucks.
Lord Cash appears on the Hawk Haven screen to introduce his new security chief, Gotbucks.

Lord Cash calls Hawk Haven to introduce his new security chief, Gotbucks, a robot who has reinforced Dollare's metal skin and re-energised its checkpoints. Only Gotbucks knows the vault combination. At closing time he converts it into a zeta beam that orbits the Artificial Sun of Limbo overnight and returns to him in the morning, and only then can the bank open. Lord Cash asks Commander Stargazer to send the SilverHawks against Dollare in a practice raid, and when it is over he declares the new security measures a rousing success.

That night, after Lord Cash has taken Seymour's taxi home, the Mob arrives at the bank. Gotbucks tells them the bank is closed, so they take him instead. Brought before Mon*Star he will give only his name and serial number, so Zero the Memory Thief steals the secret out of his mind. The combination comes back at nine in the morning, and the Mob means to be there when it does. The news reaches Hawk Haven, and the SilverHawks set out to rescue Gotbucks before the zeta beam returns.

On the boss's order Yes-Man hits the Mirage with a Magna-Trap, and its magnetic forces leave most of the team in bad shape. The Copper Kidd comes through with the least damage, so Stargazer sends him to stake out Dollare alone while the others are repaired.

In the morning the zeta beam returns, the vault is opened, and the Mob decides it will not be needing Gotbucks any more. The Kidd takes them on single-handed, and the Mob leaves without the money, arguing over who has to tell Mon*Star. The backup arrives to find nothing left to do. Lord Cash, finding his bank tidy and Gotbucks wishing him a cheery good morning, calls to say that hiring the robot was the smartest thing he ever did, and the SilverHawks agree to leave him in the dark.

Official Warner Bros. Synopsis

Gotbucks, a security robot, tests the bank's defenses but the Mob abducts the android.

Memorable Quotes

"Guess we SilverHawks know when to shove off when we're not needed."

Lord Cash: "Hiring Gotbucks was the smartest thing I ever did."

"Sorry, the bank is closed. Have a nice day."

silverhawks.tv Episode Review

Bob Haney's script trusts the only copy of Dollare's vault combination to a robot on his first day at work. Gotbucks is a lovely piece of nonsense to look at, a blue box on a single wheel with a pink dome for a head. His security scheme is lovelier still: he fires the combination out of Dollare as a zeta beam every evening, lets it loop round the Artificial Sun of Limbo overnight, and catches it again when the bank opens.[1] Lord Cash describes all of this at length, and the episode lets him enjoy it for a scene before taking it apart.

Zero the Memory Thief, back from Zero The Memory Thief, is brought in to do one job, reading a memory, and does it without any fuss. The Mob first tries the front door, where Gotbucks turns them away with "Sorry, the bank is closed. Have a nice day."[2] Wheeled up to the foot of Mon*Star's throne, he gives nothing away, and somebody in the Mob sums up the interrogation with "That box won't even tell us the time of day!" So Zero goes in after the memory itself. The joke underneath is a good one: Gotbucks sends the combination around the Artificial Sun so that nobody can steal it, but he still has to carry it in his head at closing time and again at opening.

Once the trap is sprung, both halves of the story are about being trusted with a job on your own for the first time. Gotbucks fails his on his first day, and the Copper Kidd, sent alone because nobody else is fit to go, does his. To clear the stage for him, Haney has Yes-Man hit the Mirage with a Magna-Trap that leaves the rest of the team in pieces. The Kidd comes through with the least damage for no better reason than the one offered at Hawk Haven, that he is an alien. It is a contrivance, but the likely cause is easy to see. An episode that wants to hand its silent youngest member a solo mission has to get the adults out of the way quickly, and a twenty-two minute slot leaves no room to do it more gracefully.

The weakness is the solo mission itself. The Kidd never speaks, so his big day plays almost entirely as action, and the fight in which he routs the Mob goes by in a rush of shouts and orders.[3] We do get one striking image of him hurling a crackling blue bolt against the stars, but not much else. We learn more about his victory from the backup, who arrive expecting the biggest firefight this side of the galaxy and are told the Kidd took care of the Mob by himself. What follows makes up for a good deal of it, though. "Guess we SilverHawks know when to shove off when we're not needed" is the team admitting the Kidd did it without them, and it tells us more about his win than the fight does. So does the pat on the back that follows: "Come on, kid. You've earned your pay today."

The Mob, for its part, is in fine comic form! Yes-Man answers the order to fire the Magna-Trap by echoing it back, somebody boasts that you can't keep a secret from Zero, and somebody predicts the gang will make the six o'clock news for the job. The best of it comes at the end, when the question of who has to tell Mon*Star they came back without the money is settled by a coin toss that Zero cannot win either way.

It closes on the SilverHawks covering for the robot. Lord Cash calls to say that hiring Gotbucks was the smartest thing he ever did, and when somebody at Hawk Haven objects to keeping him in the dark, the answer is "Well, it was his first day on the job, sir. Let's give him a break." Lord Cash never finds out that it was the Kidd who saved his bank. The fight deserved better staging, but the Kidd gets the credit from his own team!

1 ^ Lord Cash has the beam orbit the Artificial Sun at super speed; Zero, reading Gotbucks's memory, puts its return at nine in the morning.

2 ^ The same "Have a nice day." is heard again as the SilverHawks leave Dollare in the morning.

3 ^ The transcript is at its thinnest across the Kidd's fight, from about 16:30 to 18:00, and very little of the dialogue there can be made out.

Notes of Interest

  1. Lord Cash introduces Gotbucks as Dollare's new security chief; he has reinforced the bank's metal skin and re-energised its checkpoints.
  2. The vault combination travels as a zeta beam: fired out of Dollare at closing time, it orbits the Artificial Sun of Limbo overnight and returns to Gotbucks in the morning, and the bank cannot open until it does.
  3. Zero the Memory Thief returns from Zero The Memory Thief, this time working alongside Poker-Face and Yes-Man, and reads the zeta beam's schedule straight out of Gotbucks's memory.
  4. The Magna-Trap, fired by Yes-Man on the boss's order, puts the Mirage and most of the team out of action; the Copper Kidd sustains the least damage, which Hawk Haven puts down to his being an alien.
  5. Seymour drives Lord Cash home from the bank at closing time, on the order "Home, Seymour."
  6. At Hawk Haven, Zero's account of the zeta beam is heard a second time straight after someone asks Tally-Hawk what is happening.
  7. The closing quiz is on constellations: the Big Bear, the Big Dipper and the Little Dipper, and the Kidd finishes on eleven points for the day.
  8. Bob Haney, credited writer here, also wrote The Saviour Stone.

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First seen here

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In this episode

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Characters in this episode

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Episode screencaps

Commander Stargazer at his desk in Hawk Haven, shortly before Lord Cash's call comes in.
The viewscreen in Stargazer's office crackles to life for Lord Cash's call.
Lord Cash introduces his new security chief, the robot Gotbucks, over the viewscreen.
Lord Cash introduces his new security chief, the robot Gotbucks, over the viewscreen.
Lord Cash tells the SilverHawks that only Gotbucks knows the vault combination.
Gotbucks appears on screen as Lord Cash explains that only his new security chief knows the vault combination.
A beam links a small craft to a giant dish-shaped structure as Lord Cash explains where the vault combination goes.
Bluegrass stands by in his grey jacket as Lord Cash asks for a practice raid on Dollare.
Stargazer and Quicksilver listen as Lord Cash asks for a practice raid on Dollare to test Gotbucks.
Stargazer and Quicksilver listen as Lord Cash asks for a practice raid on Dollare to test Gotbucks.
The SilverHawks salute Stargazer before setting out on the practice raid.
The SilverHawks salute Stargazer before setting out on the practice raid.
Bluegrass at the controls as the SilverHawks head out for Dollare.
Four helmeted SilverHawks at their controls in split screen as the practice raid on Dollare begins.
The SilverHawks fly in formation on a monitor, the Copper Kidd among them, as the practice raid begins.
Lord Cash and Gotbucks watch from Dollare as the SilverHawks attack.
Lord Cash and Gotbucks watch from Dollare as the SilverHawks attack.
Red bursts light up around Dollare as its defences open fire on the SilverHawks.
Red bursts light up around Dollare as its defences open fire on the SilverHawks.
The SilverHawks, the Copper Kidd among them, tumble through Dollare's red defensive fire.
A helmeted SilverHawk pushes through Dollare's defences, too close to identify.
A dark dome sits over a hexagonal opening as Gotbucks announces the main vault is closing.
A SilverHawk streaks away from Dollare, seen through a viewport, as the practice raid ends.
Dollare hangs in space as Lord Cash declares Gotbucks's security measures a rousing success.
The SilverHawks scatter away from Dollare at the end of the practice raid.
At closing time Gotbucks locks the main vault on Lord Cash's order, before sending the combination away as a zeta beam.
A bar slides into the main vault's lock as Gotbucks seals it at closing time.
Gotbucks stands ready as Lord Cash tells him he will see him in the morning.
Lord Cash bids Gotbucks good night at the door of the control room.
Lord Cash hails a taxi outside the bank at closing time.
Poker-Face and Yes-Man watch Lord Cash leave in Seymour's taxi and ask who the new night watchman is.
The bank's guard booth on its outer wall, where the Mob calls out to make a deposit.
A Mob car pulls up beside the guard booth while the gang asks to make a deposit.
Poker-Face and Yes-Man close in on Gotbucks after he tells them the bank is closed.
Poker-Face aims his cane at the bank's watchman: if they cannot deposit, they will withdraw him.
Poker-Face aims his cane at the bank's watchman: if they cannot deposit, they will withdraw him.
The guard booth stands shut as the Mob threatens to withdraw the night watchman.
Their captive taken, the Mob's craft crosses space toward a reddish planet.
The captured Gotbucks is wheeled to the foot of Mon*Star's throne, between Yes-Man and Poker-Face.
Gotbucks gives nothing away at the foot of Mon*Star's throne, with Yes-Man and Poker-Face beside him.
Mon*Star, facing the captive Gotbucks, who gives only his name and serial number, sends for Zero.
Mon*Star, facing the captive Gotbucks, who gives only his name and serial number, sends for Zero.
Gotbucks holds out on the Mob as Zero readies to steal the secret from his memory.
Zero draws the zeta beam secret out of Gotbucks's memory as Poker-Face and Yes-Man watch.
Zero draws the zeta beam secret out of Gotbucks's memory as Poker-Face and Yes-Man watch.
The tape reels on Zero's chest spin under pink sparks as he pulls the vault combination from Gotbucks.
Gotbucks is bathed in a pink glow while Zero the Memory Thief pulls the vault combination out of his mind.
Zero the Memory Thief fires a pink beam at Gotbucks in front of Mon*Star's throne to steal the combination.
Mon*Star grins as Zero reports that the zeta beam returns to Gotbucks at nine in the morning.
Zero, Yes-Man and Poker-Face stand over Gotbucks after Zero has read the zeta beam's secret out of his memory.
The Mob settles in with the captive Gotbucks, planning some rest before their banking in the morning.
A large white mechanical bird with engine pods flies across space during the night.
Commander Stargazer at his command desk, moments before the news that the Mob has Gotbucks reaches Hawk Haven.
Steelwill sits beside a fellow SilverHawk in a ship's cockpit under the stars.
Stargazer and the SilverHawks gather at a command console as word of Gotbucks's capture arrives.
Mon*Star fills a monitor screen as the Mob's plan for the zeta beam is played back.
The monitor shows Zero, Poker-Face, Yes-Man and the captive Gotbucks as the SilverHawks are told to rescue him.
Brim*Star hangs in space as the SilverHawks prepare to launch after Gotbucks.
Steelheart braces on the deck as the SilverHawks launch on the rescue.
The Copper Kidd braces on the deck as the SilverHawks launch on the rescue.
A helmeted SilverHawk flies on toward Dollare, too close to identify.
Yes-Man bursts in on the Mob to report that the SilverHawks are dropping in.
Mon*Star orders Yes-Man to hit the SilverHawks with a Magna-Trap.
A green hand pulls a red-knobbed lever as Yes-Man springs the Magna-Trap on Mon*Star's order.
The SilverHawks, the Copper Kidd among them, race toward the Mob without knowing about the trap.
Yes-Man works the controls of the Magna-Trap as the Mob goes after the Mirage.
Yes-Man works the controls of the Magna-Trap as the Mob goes after the Mirage.
Mon*Star sits far back on his claw-armed throne as Yes-Man springs the Magna-Trap.
A SilverHawk is caught in the Magna-Trap's crackling red web of magnetic force.
Steelwill is caught in the Magna-Trap's magnetic force.
Steelwill is caught in the Magna-Trap's magnetic force.
Steelheart and the Copper Kidd are thrown about inside the Magna-Trap's magnetic web.
Quicksilver and Steelwill are held in the Magna-Trap's red web as lightning crackles around them.
The Mirage flies on toward the Magna-Trap as the Mob warns it will be torn apart by magnetic forces.
SilverHawks tumble through the Magna-Trap's red field, the Copper Kidd at the edge of the frame.
Mon*Star grins as he says the Magna-Trap will put the SilverHawks out of action.
Steelwill is hammered by the Magna-Trap's magnetic forces.
The Copper Kidd is caught in the Magna-Trap's crackling field.
The Copper Kidd reaches out while another SilverHawk tumbles nearby in the Magna-Trap.
Two SilverHawks strain to reach each other's hands inside the Magna-Trap's magnetic web.
Mon*Star looks on at a viewscreen showing a glowing streak in space as the Magna-Trap does its work.
Yes-Man listens as the Mob talks about closing Dollare for lack of funds once its vault opens.
Yes-Man faces the claw-armed throne stairs where Mon*Star sits as the Mob jokes about closing Dollare.
Mon*Star laughs at his own joke about closing the bank down for lack of funds.
Steelheart and Quicksilver, back from the Magna-Trap, hear that only the Kidd came through undamaged.
With the others still hurt by the Magna-Trap, Stargazer sends the Copper Kidd to stake out Dollare alone.
Bluegrass reports to Stargazer that the rest of the team is still in bad shape after the Magna-Trap.
Stargazer tells the Copper Kidd it is up to him to stake out Dollare while the others recover.
The Copper Kidd takes on the stakeout alone while the others are repaired and follow with backup.
The Copper Kidd grips the controls of his Space Racer on the way to Dollare.
The Copper Kidd's Space Racer approaches Dollare, the bank planet.
Zero holds Gotbucks in place outside the bank as the Mob waits for the zeta beam, Poker-Face at his side.
Poker-Face, cane in hand, waits with the Mob outside the bank as the taunting of Gotbucks goes on.
A Mob ship rests on the white surface of Dollare while the gang waits for the zeta beam.
The Copper Kidd's Space Racer sits parked on Dollare's surface.
The Copper Kidd walks across Dollare's dome, alone on the stakeout.
The Copper Kidd edges across Dollare's surface beside the Mob's ship.
The Copper Kidd settles on Dollare's dome to stake out the Mob.
The returning zeta beam crackles around Gotbucks and Zero, who has forced him into position.
Dollare's antenna spire rises over the dome as the Mob announces that the vault is open.
A hexagonal hatch beside the antenna stack on Dollare's dome.
Zero glares out, hand raised, as the Mob says it no longer needs Gotbucks now the vault is open.
The Copper Kidd, holding a large purple club shape, lies back against Dollare's dome.
Zero hauls the captive Gotbucks along Dollare's surface as a toothed Mob car waits beside them.
The dashboard of the Copper Kidd's Space Racer as he prepares to move against the Mob.
A Mob car sits on Dollare's hull as the gang notices the Kidd's Space Racer has no pilot.
The Space Racer crosses the stars, tiny against the dark, as the Mob spots it.
Poker-Face and Zero lie low behind a ledge on Dollare, their weapons raised.
The Copper Kidd waits on the rim of Dollare, alone against the Mob.
Zero and Poker-Face stand on Dollare's hull, calling to grab the cash, a cane held out between them.
Gotbucks, at the wheel of the Copper Kidd's Space Racer, streaks through space as card suits fly after him.
Fighting the Mob single-handed, the Copper Kidd hurls a crackling blue bolt.
Poker-Face leaps across Dollare's dome as the Copper Kidd crouches below.
Poker-Face runs for a Mob car where Zero sits waiting as the gang flees without the money.
Poker-Face drives an open Mob car as the gang flees without the money, arguing over who tells Mon*Star.
Poker-Face and Zero argue over who has to tell Mon*Star they are leaving without the money.
Steelwill and Steelheart arrive with the backup, expecting the biggest firefight in the galaxy.
Steelheart and Quicksilver arrive with the backup, expecting a firefight, and find the Kidd has already beaten the Mob.
Steelheart and Quicksilver arrive with the backup, expecting a firefight, and find the Kidd has already beaten the Mob.
The Copper Kidd smiles down at Gotbucks once the Mob has gone.
The Copper Kidd smiles down at Gotbucks once the Mob has gone.
Steelheart, Quicksilver and Steelwill look on as the team leaves the Kidd's victory to him.
Quicksilver raises a hand as the SilverHawks pull out and leave the Kidd to enjoy his win.
Gotbucks wheels across the floor to greet Lord Cash with a cheery good morning.
The door to Commander Stargazer's private office at Hawk Haven.
Lord Cash calls Hawk Haven to praise Gotbucks, with no idea the Mob had him overnight.
At Hawk Haven, Quicksilver asks Stargazer to go easy on Lord Cash, since it was Gotbucks's first day.
Stargazer and Quicksilver settle the matter of Lord Cash and Gotbucks in the command office.
The closing quiz: the Copper Kidd studies a constellation on a cockpit screen, and the answer is the Big Bear.
The Copper Kidd at the controls scores three points by naming the Big Dipper.
The Copper Kidd answers questions about the Big Dipper and the Little Dipper in the closing quiz.

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