S01E27 · EPISODE 27 OF 65

No More Mr. Nice Guy

Yes-Man joins Mon*Star in his transformation chamber and emerges with more power and intelligence, before deciding to take control of the Mob himself.

Episode Synopsis

Mon*Star appears in the doorway and asks where the gentlemen starting their own mob are.
Mon*Star appears in the doorway and asks where the gentlemen starting their own mob are.

Steelheart is given the job of escorting Bullion Ship 16 from Bedlama to Dollare with fifty million in gold aboard. The word is that Mon*Star has headaches on Fence, where bandits are starting a mob of their own. On Brim*Star, Yes-Man offers to take the bullion ship for his boss, and he has an idea: he has fixed the transformation machine to run on automatic, and if he goes into the chamber with Mon*Star he expects to come out a tough guy. He does, and he announces that from now on it is no more Mr. Nice Guy. Mon*Star gives him a job and rides Sky-Runner off to Fence, where he bullies the upstart bandits back into line.

Out in the Sprinthawk, Steelheart goes to check an unidentified craft and finds Yes-Man at the controls. The Mob ambushes the bullion ship, deals with a guard who tries to be a hero and takes the gold, and Steelheart is thrown in irons while Yes-Man sets himself up as the new boss. When Timestopper mocks him as Mon*Star's gopher and warns that Mon*Star will fix his wagon, Yes-Man threatens him back.

Mumbo Jumbo is goaded about his ugly face until he charges, and Steelheart gets loose and takes the controls of the bullion ship with the gold sacks still aboard. Yes-Man and Melodia give chase, and word reaches Mon*Star that Yes-Man is taking over the Mob. Yes-Man hands Melodia the wheel and goes after Steelheart himself, promising to destroy her, dismantle her friends and then take on Mon*Star, and in the middle of the fight his new strength runs out. Mon*Star arrives to remind Yes-Man who made him his right-hand man, and Yes-Man can only say he does not know what got into him.

Back with the team, Steelheart is congratulated on getting the gold back, and the SilverHawks wonder whether Yes-Man will worm his way out of trouble.

Official Warner Bros. Synopsis

Frustrated at having to put down a rebellion at Sini*Star before he can rob a Bullion Ship, Mon*Star agrees to transform his sidekick Yes-Man into a superpowered tough guy.

Memorable Quotes

Mon*Star: "Don't you think I know that, Yes-Man?"

Yes-Man: "I could nail it for you, boss. Oh, yes."

"No kidding? First chance he got, Yes-Man tried to be Boss Man."

silverhawks.tv Episode Review

Every villain in a cartoon like this keeps a toady, and sooner or later somebody has to wonder what the toady would do with the boss's power. Chris Trengove's script asks it early. Mon*Star has upstart bandits on Fence and a bullion ship full of gold he wants to nail,[1] and Yes-Man, who has spent his career saying yes, offers to do the job himself: "I could nail it for you, boss. Oh, yes." He has even been tinkering with the transformation machine so that it runs on automatic. The little sycophant has plainly been thinking about this for a while!

The chamber scene is the best sight gag in the episode, Yes-Man squeezed onto the throne beside Mon*Star while the lightning comes down, and what comes out is the same Yes-Man, only louder. Muscle does not make a boss, and Yes-Man, handed Mon*Star's power, can only spend it on being a smaller Mon*Star. The opening narration says he decides to run the Mob his own way, and his way turns out to be Mon*Star's: threats, a grand new name for himself and a SilverHawk in irons.[2] When Timestopper sneers "Yeah! You're nobody! Just Mon*Star's gopher!" his comeback is a pun, "Gopher, huh? See how you go for this?".

The episode sends Mon*Star to Fence to bully a gang of would-be mobsters back into line while his own sidekick is becoming one at home![3] Straight out of the chamber, Yes-Man still looks like the same small, hunched figure in a green cap, standing in front of a transformed Mon*Star who fills the room behind him, so the only sign of his new strength is the way he talks.

Steelheart gets the episode to herself, and her escape is the standout scene. Chained up and outmuscled, she gets free in a scene that opens with Mumbo Jumbo being needled about his face, which could apparently stop a clock at twenty paces, and ends with him curled into a ball and charging while she spins clear. It is a fine bit of staging, the orange bulk barrelling past her. Mumbo Jumbo is the strongest thing in the room, and Steelheart beats him by making him lose his temper.

The weakness is the ending. Yes-Man's power gives out in mid-boast, just after he has promised to take on Mon*Star, and he is left asking "What happened to me?" The script never answers him. The machine he rigged to run on automatic was the obvious place to plant a flaw, but nobody goes back to it, most likely because a twenty-two minute slot already carrying a coup, a bandit war and a heist has nothing left over for an explanation.

The debrief puts the moral in the team's mouths, "No kidding? First chance he got, Yes-Man tried to be Boss Man.", and then undercuts it nicely with "Don't know about that, cowboy. Yes-Man's a pretty slippery character." He is, and he has already gone back to calling Mon*Star boss. A toady with a tough guy's body is still a toady.

1 ^ The gold is described in the briefing as fifty million in gold and by the Mob, once they have it, as fifty million Limbo bucks.

2 ^ Yes-Man gives himself a new name during the raid, Super Snake, and uses it again in the chase.

3 ^ The bandits on Fence fold quickly once Mon*Star arrives, calling themselves peaceful folk who want no trouble.

Notes of Interest

  1. Yes-Man goes into the transformation chamber alongside Mon*Star, having fixed the machine to run on automatic.
  2. Steelheart flies escort for Bullion Ship 16 in the Sprinthawk.
  3. Mon*Star rides Sky-Runner to Fence to deal with the bandits starting their own mob there.
  4. Timestopper and Melodia both turn up in Yes-Man's short-lived Mob; Melodia takes the wheel when he goes after Steelheart himself.
  5. Quicksilver, Bluegrass and the Copper Kidd appear only in the opening titles and the closing scene.
  6. The closing quiz stays on Jupiter after One on One: the Great Red Spot, and whether it is most like a storm, a continent or an ocean. The Copper Kidd scores ten points.
  7. On the quiz screen the third answer is cut off at the edge and reads OCEA.

Production Script

Loading the production script…

First seen here

2 names enter the series in this episode.

  • Multiple arms guys
  • Bullion Ship 16

In this episode

Appearance lists compiled from the episode articles on the ThunderCats wiki, checked against this site's encyclopedia. Names we have no entry for are shown without a link rather than left out.

Characters in this episode

Full roster →

Episode screencaps

A pale, cratered planet is seen from space early in the episode, before the bullion run is briefed.
Bullion Ship 16, carrying fifty million in gold, leaves on its run through space.
Commander Stargazer briefs Steelheart on escorting the bullion ship, which carries fifty million in gold.
Commander Stargazer briefs Steelheart on escorting the bullion ship, which carries fifty million in gold.
Stargazer briefs Steelheart on escorting Bullion Ship 16, carrying fifty million in gold, to Dollare.
Mon*Star's fortress rises under a red sky as talk turns to the bandits on Fence.
Mon*Star's fortress rises under a red sky as talk turns to the bandits on Fence.
Mon*Star snaps at Yes-Man, who has warned him that the bandits on Fence are starting their own mob.
Mon*Star says he wants to nail the bullion ship heading for Dollare with fifty million aboard.
Yes-Man offers to nail the fifty million bullion ship for his boss.
Mon*Star asks Yes-Man whether he has been taking tough lessons.
Yes-Man explains that going into the transformation chamber with Mon*Star should turn him into a tough guy.
Mon*Star, at the top of his throne stairs, asks Yes-Man if he has been taking tough lessons.
Yes-Man explains that he has fixed the machine to run on automatic.
Yes-Man works the controls of the transformation machine.
A pink beam strikes the star-shaped crater on Brim*Star as the machine runs.
A pink beam strikes the star-shaped crater on Brim*Star as the machine runs.
Yes-Man at the transformation machine, which he says he has fixed to run on automatic.
A beam of light streaks past Mon*Star's fortress as the transformation gets under way.
Yes-Man squeezes into the transformation chamber beside Mon*Star as the lightning comes down.
Mon*Star is lit red in the chamber as the transformation begins.
Lightning crackles around Mon*Star as the transformation takes hold.
Star-marked armour forms on Mon*Star during the transformation.
Mon*Star's spiked, star-faced armour appears at the end of the transformation.
The throne chamber stands quiet as the transformation ends and Yes-Man and Mon*Star step out.
Yes-Man stands beside the transformed Mon*Star and boasts that he will trash anyone in his way.
Yes-Man points and declares that from now on it is no more Mr. Nice Guy.
Out of the chamber, Yes-Man declares himself the new Yes-Man in front of the transformed Mon*Star.
Mon*Star, in his armour, listens as Yes-Man announces that from now on it is no more Mr. Nice Guy.
The transformed Mon*Star tells Yes-Man he just might have a little job for him.
Yes-Man is just visible behind a rusted gate as Mon*Star sends Mumbo Jumbo to the bullion ship.
Brim*Star's cracked star-shaped crater is seen from space as Mon*Star leaves for Fence.
The transformed Mon*Star, weapon in hand, sets out to shake up the upstart bandits on Fence.
Mon*Star faces the bandits at their card table, and they admit they are running a crime racket on Fence.
Mon*Star raises his weapon in the bar and tells the bandits how to handle the high, hard ones.
The bandits at their table say they are not going to take that from Mon*Star.
A pink blast hits the hatted bandit, who throws his arms wide.
Mon*Star, in his armour, faces the Fence bandits, who insist they are peaceful folk.
The blue-armoured bandit protests that they are peaceful folk and do not want any trouble.
Mon*Star, bent over in his spiked armour, cuts loose in the bar among the barrels.
Mon*Star grips his weapon on a pale rocky surface as a call comes in about Bullion Ship 16.
Steelheart sits in her cockpit as she is introduced as the bullion ship's chaperone.
Steelheart reports an unidentified spacecraft at two o'clock.
Bullion Ship 16 flies on through space with its red cannons forward.
The Sprinthawk banks away as Steelheart goes to check out the unidentified craft.
The Sprinthawk flies off to investigate the unidentified craft.
The Sprinthawk flies off to investigate the unidentified craft.
The Mob's Sky-Chomper, jaws open, comes into view as the Sprinthawk closes on the strange craft.
The Mob's Sky-Chomper, jaws open, comes into view as the Sprinthawk closes on the strange craft.
The Sprinthawk flies on alone through open space.
Yes-Man floats above the Sky-Chomper, and someone remarks that he has got his pilot's license.
Steelheart watches from her cockpit as Yes-Man announces that the bullion ship is next.
The Mob's Sky-Chomper cruises with a crewman in its open cab as the Mob plans an ambush.
A yellow squid-like pilot sits in a seat and looks ahead.
Bullion Ship 16 flies on with its engines glowing as another craft closes in nearby.
Yes-Man and Mumbo Jumbo watch from the Mob's ship as he orders the main course sent to the bullion ship.
Yes-Man and Mumbo Jumbo watch from the Mob's ship as he orders the main course sent to the bullion ship.
A yellow craft is struck by an energy blast in space.
A small squid-like guard stands on the roof of the bullion ship as the Mob deals with him.
Mumbo Jumbo looks over the Sky-Chomper's spiked prow as Yes-Man tells him to show them they are not fooling.
Mumbo Jumbo looks over the Sky-Chomper's spiked prow as Yes-Man tells him to show them they are not fooling.
The squid-like guard's orange tentacles grip the hull of the bullion ship.
The squid-like guard drifts off alone into space, and the Mob says that takes care of him.
A squid-like pilot sits at the controls in the bullion ship's cockpit.
Bullion Ship 16 floats in space after the Mob's ambush.
An orange many-limbed pilot sits at a ship's controls beside sacks of gold; the character is not identifiable.
Yes-Man throws up his arms at a ship's window as the Mob counts its fifty million in gold.
Bullion Ship 16, now in Mob hands, drifts through space as Yes-Man counts the fifty million.
Yes-Man stands on top of the captured bullion ship and claims to be the boss worm.
Yes-Man throws his arms up on the bullion ship and calls himself the baddest mobster of them all.
Timestopper mocks Yes-Man as Mon*Star's gopher and warns that Mon*Star will fix his wagon.
Timestopper mocks Yes-Man as Mon*Star's gopher and warns that Mon*Star will fix his wagon.
Yes-Man spreads his arms and answers being called Mon*Star's gopher with 'See how you go for this?'
Yes-Man snarls at Timestopper, threatening to bust his mainspring.
A sack of gold bars from the fifty million spills onto a floor.
Melodia raises a gloved hand beside Yes-Man as he claims to be the boss worm now.
Steelheart, chained behind bars, asks Mumbo Jumbo why he is looking so ugly today.
Steelheart, chained behind bars, asks Mumbo Jumbo why he is looking so ugly today.
Steelheart is seen from behind, facing a barred cell door with a figure standing inside.
A padlock and chain hold Steelheart's wrists while Mumbo Jumbo is goaded about his looks.
Steelheart crouches in her cell with her ankles chained.
Steelheart spins clear as Mumbo Jumbo, curled into a ball, charges at her after being needled about his looks.
Mumbo Jumbo, curled up on the floor, lies beside a trailing chain and open cuffs after his charge.
Melodia runs through an archway with her Sound Smasher.
Steelheart kneels with her chain still on, facing the front grille of the bullion ship.
Melodia plays her Sound Smasher, lit in yellow light.
The nose of Bullion Ship 16 sits in a dim, pipe-lined bay.
Bullion Ship 16 moves out of a metal-walled bay into orange light.
Melodia grits her teeth as she plays her Sound Smasher.
Free of her irons, Steelheart reaches the controls of the bullion ship.
Timestopper stands in a dim, shadowy chamber.
Yes-Man, tail curled behind him, leans over the side of an open-topped Mob car.
Mon*Star stands with his weapon in a bar under a No Alcohol sign.
The blue-armoured bandit aims his arm cannon in a dusty setting.
Two of the Fence bandits tumble across a rocky surface.
The horned bandit lies sprawled on the ground under a dark sky.
Mon*Star, in his transformed armour, grips his weapon.
Mon*Star holds a foaming glass after dealing with the bandits on Fence.
Bullion Ship 16 flies through a colourful nebula as the Mob calls out that the SilverHawk will never escape.
Melodia leans over the side of a Mob ship with her Sound Smasher as the chase begins.
Steelheart flies the bullion ship with a gold sack behind her as the Mob gives chase.
Melodia's sound blast wraps the bullion ship in a bubble of light and music notes.
A close look at the roof and red cannon of the bullion ship.
Bullion Ship 16 flies on with the white gold sacks visible through its canopy.
Melodia and Yes-Man ride in the Sky-Chomper, with Melodia's Sound Smasher raised.
Melodia and Yes-Man ride in the Sky-Chomper, with Melodia's Sound Smasher raised.
A jagged rocky craft floats among asteroids in front of a red nebula.
Timestopper flies headfirst through a dark blue passage.
Timestopper runs in through an archway with news that Yes-Man is taking over the mob.
Timestopper says there is big trouble on Brim*Star and that Mon*Star has to come back.
Mon*Star, still transformed, hears that Yes-Man is taking over the Mob, and calls him a worm.
Mon*Star, riding Sky-Runner, races back through space toward Brim*Star.
The Sky-Chomper speeds after the bullion ship as Yes-Man tells Melodia to take the wheel.
Bullion Ship 16 flies on ahead of the Mob.
Bullion Ship 16 flies on with its gold sacks visible in the cockpit.
Yes-Man, out in open space, vows to destroy Steelheart, dismantle her friends and then take on Mon*Star.
An armoured figure with a rifle stands in an open red Mob car; who he is cannot be confirmed.
Yes-Man flies through space after Steelheart, promising to destroy her and dismantle her silver friends.
Yes-Man's eyes go wide as he asks what happened to him.
The Sky-Chomper drifts through open space while Mon*Star's voice is heard.
Mon*Star confronts Yes-Man and Melodia aboard the Sky-Chomper.
Mon*Star seizes Yes-Man by the collar, reminding him who made him his right-hand man.
Mon*Star seizes Yes-Man by the collar, reminding him who made him his right-hand man.
Out of armour, the team gathers as Steelheart is congratulated on getting the gold back.
Steelheart, in her white SilverHawks jacket with arms crossed, talks over how Yes-Man tried to be boss.
Steelheart, in profile in her jacket, hears the team wonder if Yes-Man will worm his way out.
Hawk Haven's hawk head against the stars as the team wonders whether Yes-Man will worm his way out.
The Copper Kidd looks out at space as Bluegrass asks the name of the dark oval on Jupiter.
The Copper Kidd grins after answering Great Red Spot and earning five points.
The Copper Kidd grins after answering Great Red Spot and earning five points.
The closing quiz asks whether Jupiter's Great Red Spot is most like a storm, a continent or an ocean.

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