S01E44 · EPISODE 44 OF 65

The Illusionist

Mon*Star manages to put Hotwing under the spell of the Light Star and then sends him to attack Hawk Haven.

Episode Synopsis

The SilverHawks watch from a bench as Steelwill's head sticks out of one of Hotwing's cabinet boxes.
The SilverHawks watch from a bench as Steelwill's head sticks out of one of Hotwing's cabinet boxes.

Hotwing has just shut down the Mob's new gambling scam, single-handedly, and Mon*Star takes it personally. Mon*Star orders his transformation and goes after Seymour's cab. The Light Star gets the better of Hotwing, and Mon*Star gives him his orders: destroy the SilverHawks, all of them at once, no survivors. Hotwing tells Seymour he is fine.

At Hawk Haven, instead of spending his R&R on Earth, Hotwing asks to entertain the SilverHawks with some magic. Stargazer says absolutely no go, then allows a single short show. The first illusion is the carnivorous cabinet. Steelwill volunteers, is locked in a box and divided into three parts with titanium sheets, and Bluegrass reckons it is all done with mirrors. Sky-Shadow reports the trick to the Mob, and Mon*Star looks forward to the real one.

The next trick, the Great Escape, needs all the SilverHawks. With the Copper Kidd as his assistant, Hotwing has them strapped into straitjackets, turns on the Kidd too, and in the tradition of Harry Houdini leaves them to free themselves underwater. He tells Stargazer the Hawks were captivated, then draws on him. Under the water, the Steel twins double up on brain power to call in the Fighting Hawks, and the team gets out.

Back at the station, Stargazer threatens Hotwing with a court martial and is left ordering to be got down, and Hotwing takes on the SilverHawks one after another. Quicksilver realises Mon*Star is controlling him, and Bluegrass sends Sideman after him, but Hotwing vanishes. He delivers the SilverHawks to Mon*Star, who reminds him that he ordered all of them put out of action and decides to finish the job by eliminating him. Then the Light Star's hold breaks. Back at Hawk Haven, Hotwing tells the story, Stargazer says he should have his circuits examined for allowing the show, and the team agree the best trick of the day was getting him back.

Official Warner Bros. Synopsis

Hotwing is hypnotized and sent to destroy HawkHaven.

Memorable Quotes

Hotwing: "It's one you'll never forget."

Mon*Star: "I told you to put all the SilverHawks out of action."

Commander Stargazer: "I should have my circuits examined for letting Hotwing do a magic show in the first place."

silverhawks.tv Episode Review

A magic act depends on the audience trusting the magician. Jeri Craden's script builds the episode on that trust. Hotwing comes to Stargazer asking to spend his R&R entertaining the SilverHawks with some magic, and the commander's first answer is "Absolutely no go." He allows one show on one night, kept under an hour, and hands every SilverHawk to a man Mon*Star has already told to destroy them, all at once.

The SilverHawks trust Hotwing, and Mon*Star uses that. For the first half of the episode Hotwing never has to fight the SilverHawks, because they climb into his apparatus of their own accord. The carnivorous cabinet comes first: Steelwill volunteers, is locked in and divided into three parts with razor-sharp titanium sheets, and Bluegrass, who reckons it is all done with mirrors, is answered with "Can mirrors do this, Bluegrass?" Nobody is hurt, and the next trick needs all the SilverHawks. Sky-Shadow has been watching, though, and when his report reaches Mon*Star, the boss says the real trick will be making the SilverHawks disappear for good.

The Great Escape is the standout.[1] The Copper Kidd plays assistant and checks the straitjackets, the team jokes along, and someone on the team says: "Good thing this is just a trick, Hotwing." The answer is "It's one you'll never forget." Hotwing says it no louder than the patter that came before! Out of armour, the team wears white flight jackets with the hawk badge, and Steelwill is in a numbered red-and-white jersey, so we see them off duty.

The weakness is the hypnosis. The Light Star takes Hotwing in a chase that is over almost before it starts, and it lets him go as quickly; one moment he is delivering the SilverHawks to Mon*Star, the next he is asking "What's happened?" and the spell has lifted. The rescue from the tank is nearly as abrupt, with the Steel twins doubling up on brain power to summon the Fighting Hawks.[2] The likely reason is the twenty-two minute slot, most of which goes to the tricks, and the tricks are the better choice, but the Light Star's hold on Hotwing starts and ends offscreen.

Mon*Star ordered all the SilverHawks put out of action, and when Hotwing delivers them, he complains, "I told you to put all the SilverHawks out of action." Hotwing protests that he has, calling him Planet Master,[3] but Hotwing is a SilverHawk too, and Mon*Star decides he will have to finish the job by eliminating him.

Back at Hawk Haven, someone on the team says they liked the cabinet, and that the escape trick would have turned out fine, except for the ending. Stargazer regrets allowing the show: "I should have my circuits examined for letting Hotwing do a magic show in the first place." One of them allows that he may be right. They agree the best trick of the day was getting Hotwing back! The tricks are good; the hypnosis is thin.

1 ^ The Great Escape is billed as being in the tradition of the great Earth escape artist Harry Houdini, and in The Bounty Hunter Returns Hotwing is called Houdini to his face.

2 ^ The Fighting Hawks have an episode of their own, The Fighting Hawks. Here Bluegrass's Sideman gets a turn against Hotwing too, and Hotwing claims that what the cowboy can do, he can undo.

3 ^ Mon*Star is addressed as Planet Master here, the same title Hotwing gives him in The Bounty Hunter Returns.

Notes of Interest

  1. Mon*Star goes after Hotwing because he shut down the Mob's new gambling scam before it got started, and did it single-handedly.
  2. Hotwing was expected to spend his R&R on Earth; Stargazer allows the magic show for one night only, kept under an hour.
  3. The show has two named illusions: the carnivorous cabinet, in which Steelwill is divided into three parts with titanium sheets, and the Great Escape, in straitjackets and then underwater.
  4. Sky-Shadow reports the carnivorous cabinet trick back to the Mob, and Yes-Man passes it on to Mon*Star.
  5. The Steel twins activate the Fighting Hawks by combining their brain power while trapped underwater; see The Fighting Hawks.
  6. Stargazer threatens Hotwing with a full court martial for insubordination and firing on a superior officer.
  7. Out of armour the team wears white flight jackets with a hawk badge, and Steelwill wears a numbered red-and-white jersey.
  8. The closing quiz is about the Earth's atmosphere and its most plentiful gas; the Copper Kidd misses nitrogen and finishes on four points.

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In this episode

Appearance lists compiled from the episode articles on the ThunderCats wiki, checked against this site's encyclopedia. Names we have no entry for are shown without a link rather than left out.

Characters in this episode

Full roster →

Episode screencaps

Seymour's space cab drifts through the stars after the Mob's gambling scam is shut down.
Seymour and Hotwing ride in the cab after the Mob's gambling scam is shut down.
Seymour and Hotwing ride in the cab after the Mob's gambling scam is shut down.
A spired tower with a curling ribbon stands against a red sky as the Mob talks about Hotwing.
Mon*Star and Yes-Man watch Hotwing and Seymour on a monitor, sore that Hotwing shut down their gambling scam.
Yes-Man's hand reaches toward Mon*Star's silhouette as Mon*Star calls for his transformation.
Yes-Man works the controls of a large machine as Mon*Star prepares to be transformed.
Yes-Man pulls the levers on the control panel to start Mon*Star's transformation.
Yes-Man pulls the levers on the control panel to start Mon*Star's transformation.
A pink beam strikes the star-shaped crater of a red cratered world as Mon*Star's transformation begins.
The spired tower glows red as energy from the transformation builds.
A bolt of white energy crackles past Mon*Star's face as his transformation takes hold.
Mon*Star roars, arms raised and wrapped in crackling energy, as the transformation continues.
A red armoured gauntlet of the newly transformed Mon*Star fills the frame.
Seymour glances toward the window as Hotwing tells him to floor it.
Seymour taps his cap while Hotwing warns him it is Mon*Star chasing them, not his shocks.
Seymour's cab races through space with a tiny figure far behind it.
Mon*Star, riding Sky-Runner, blasts the cab with a burst of pink energy.
Mon*Star, riding Sky-Runner, blasts the cab with a burst of pink energy.
Pink light from the blast fills the cab as Hotwing looks on.
Mon*Star, transformed and holding his lance, answers Hotwing's challenge to compare tricks.
The transformed Mon*Star glares at Hotwing at close range.
Hotwing looks back from the passenger seat of Seymour's cab as Mon*Star comes after them.
Hotwing, in his gold flight armour, flies through space.
Hotwing faces the transformed Mon*Star, who orders him to destroy the SilverHawks, all of them at once.
The transformed Mon*Star orders Hotwing to destroy the SilverHawks, all of them at once.
Hotwing hangs in space in front of Mon*Star, who has just ordered no survivors.
Seymour drives the cab home with Hotwing in the back after asking if his pal is okay.
Seymour leans over the cab door, grinning, as they head for home.
Hawk Haven, the bird-shaped SilverHawks station, floats against the stars.
Stargazer cannot see why Hotwing would spend his time off at Hawk Haven instead of going back to Earth.
Stargazer listens as Hotwing asks to spend his R&R entertaining the SilverHawks with magic.
Stargazer, seated at his desk, weighs Hotwing's request and allows one night and one show.
Three spotlights shine on the floor as Hotwing's magic show is about to begin.
Out of armour, Steelheart, Steelwill and Bluegrass settle in as Hotwing's magic show begins.
Out of armour, Steelheart, Steelwill and Bluegrass settle in as Hotwing's magic show begins.
Stargazer sits at the command console keeping an eye on things around Limbo.
Hotwing, in his magician's cape, announces his first illusion, the carnivorous cabinet trick.
Hotwing stands beside the stacked cabinet as he asks for a volunteer from the audience.
Steelheart and the Copper Kidd sit in the audience as Hotwing asks for a volunteer.
Hotwing locks Steelwill into the carnivorous cabinet.
Hotwing locks Steelwill into the carnivorous cabinet.
Steelwill's head pokes out of the carnivorous cabinet as Hotwing brings up one of his titanium sheets.
Hotwing sends a beam through the cabinet as Steelwill's head sits on top.
Bluegrass and Quicksilver, out of armour in the audience, react to the carnivorous cabinet trick.
Hawk Haven stands out against the stars as the magic show carries on inside.
Mon*Star, seated on his throne, asks Yes-Man what their new magician is up to.
Yes-Man shows Mon*Star a monitor carrying Sky-Shadow's report on Hotwing's cabinet trick.
Mon*Star says the real trick will be making the SilverHawks disappear for good.
Yes-Man wrings his hands, agreeing with Mon*Star's plan.
Hotwing announces that his next trick needs all the SilverHawks and tells them to step right up.
Called up for the Great Escape, the team steps forward, Bluegrass tipping his hat.
Called up for the Great Escape, the team steps forward, Bluegrass tipping his hat.
Steelheart and Bluegrass step up as Hotwing calls the SilverHawks forward for the Great Escape.
Bluegrass and Steelwill stand ready as Hotwing picks the Copper Kidd to be his assistant.
Hotwing asks the Copper Kidd whether the SilverHawks could possibly get out of their straitjackets.
Steelheart waits in her straitjacket beside the Copper Kidd, who holds back a curtain.
The Copper Kidd, as Hotwing's assistant, checks the straitjackets on Steelwill and Bluegrass.
The Copper Kidd, as Hotwing's assistant, checks the straitjackets on Steelwill and Bluegrass.
Bluegrass frowns in his straitjacket as Hotwing says it is a trick they will never forget.
Strapped into straitjackets, the five SilverHawks ask Hotwing to let them out.
Bluegrass and Steelwill, in straitjackets, tell Hotwing the trick has gone far enough.
Steelheart, in her straitjacket, looks on as Hotwing promises this will be their last trick.
Steelheart and another SilverHawk struggle in their straitjackets underwater during the Great Escape.
Hotwing says the SilverHawks will not last another ten minutes in there.
The Copper Kidd, in a straitjacket, floats beside another SilverHawk in the water.
Hotwing, back in his cape, joins Stargazer at the console to report on how the show went.
Hotwing stands with a hand on his hip as Stargazer sends him off duty for the night.
Still in his magician's cape, Hotwing reports to Stargazer that the Hawks were captivated by his show.
Stargazer looks up as Hotwing tells him he has solved his last case and written his last report.
Stargazer walks across the command deck with a pistol in his hand.
Stargazer draws a small pistol, after showing Hotwing there are a few moves left in the old man.
Hotwing stands before the deck window as Stargazer holds his pistol on him.
Steelheart concentrates underwater as she and Steelwill double up on brain power to call the Fighting Hawks.
Steelwill closes his eyes to concentrate, activating the Fighting Hawks alongside Steelheart.
Steelwill, eyes still shut, smiles as the Fighting Hawks are put into action.
A spinning blue shape punches a hole through the bay door as the Fighting Hawks arrive.
A bird spins through the water as the Fighting Hawks reach the trapped SilverHawks.
The talons of a Fighting Hawk reach through the water.
Steelwill and Quicksilver, still in straitjackets, struggle underwater to get free.
Bluegrass and another SilverHawk stand on the floor as the team wonders what is wrong with Hotwing.
Quicksilver, free of his straitjacket, looks on as the team wonders what is wrong with Hotwing.
Bluegrass, in his armour, wipes the water off his hat after the escape.
Bluegrass, in his armour, wipes the water off his hat after the escape.
Stargazer stands at the command console, saying he is putting in for a full court martial.
Hotwing crouches on the deck and tells Stargazer he will save him some paperwork.
Stargazer looks on as Hotwing walks across the deck toward him.
Stargazer floats above the command deck, ordering Hotwing to get him down.
Hotwing turns as the Copper Kidd, free of his trick, appears in the doorway behind him.
The Copper Kidd, in his armour, steps through a doorway to face Hotwing.
The Copper Kidd streaks forward in his armour with a jet flaring from his boot.
Hotwing stands with his back to the camera in a dark curved doorway.
The transformed Mon*Star says now is the perfect time to lend a hand and crush the SilverHawks.
Yes-Man stands beside Mon*Star's armoured bulk as Mon*Star plans to crush the SilverHawks.
Quicksilver raises a hand to Hotwing and asks if he has gone crazy.
Hotwing stands firm against the SilverHawks while they realise Mon*Star is controlling him.
Quicksilver works out that Mon*Star is controlling Hotwing.
Steelwill, Steelheart and Bluegrass, in armour, advance on Hotwing.
Steelwill, Steelheart and Bluegrass, in armour, advance on Hotwing.
Bluegrass, in armour, watches Hotwing as the team tries to take him in quietly.
Hotwing fires cyan beams across the deck at the SilverHawks, who scatter for cover.
Steelwill and Steelheart are stuck back to back by Hotwing's magic, inseparable.
Bluegrass, with Sideman on his arm, takes his turn against Hotwing.
Sideman, in guitar form, flies down the corridor as Bluegrass sends him after Hotwing.
Sideman, in guitar form, streaks along the wall trailing musical notes.
Bluegrass, in armour, stands his ground on a ledge against the blue wall during the chase.
Bluegrass throws an arm up over his hat to shield himself.
Sky-Runner drifts through space as Hotwing prepares to deliver the SilverHawks to Mon*Star.
Sky-Runner hangs in space outside a window as Hotwing delivers the SilverHawks.
Hotwing waits with a hand on his hip after delivering the SilverHawks to Mon*Star.
Steelwill and Steelheart are wrapped in cyan energy while another SilverHawk floats near the wall.
Mon*Star tells Hotwing he ordered all the SilverHawks put out of action.
Mon*Star decides to finish the job by eliminating Hotwing.
Hotwing sprawls on the floor as he works out that the Light Star was behind it.
The transformed Mon*Star reaches out a hand in the corridor.
Mon*Star fires a red blast at Hotwing in the corridor.
Mon*Star grabs Hotwing after the Light Star's hold on him breaks.
Bathed in teal light, the transformed Mon*Star stretches a hand toward the camera.
A small red figure, Mon*Star, crosses an orange corridor seen through a hexagonal opening.
Seated and furious, Mon*Star raises a fist as his plan to finish off the last SilverHawk falls through.
Hotwing runs down the orange corridor.
Mon*Star rides Sky-Runner through space toward Hotwing.
Mon*Star rides Sky-Runner through space toward Hotwing.
Mon*Star, transformed, hurls glowing blasts from both fists in space.
Mon*Star, transformed, hurls glowing blasts from both fists in space.
The Copper Kidd and Bluegrass listen as Hotwing admits Mon*Star's Light Star got the best of him.
Steelheart and Steelwill listen as Hotwing says Mon*Star's Light Star got the best of him.
Stargazer waves a hand, saying he should have his circuits examined for letting Hotwing put on a magic show.
Stargazer waves a hand, saying he should have his circuits examined for letting Hotwing put on a magic show.
The Copper Kidd grips the wheel as the cockpit screen shows the faint glow around the Earth.
The quiz screen shows OXYGEN and 7 points over an image of Earth.

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