S01E64 · EPISODE 64 OF 65

Zeek's Power

The Magical Orb sent from Earth to recharge Hotwing's powers is intercepted by Zeek who successfully convinces the Orb to endow him with Hotwing's powers.

Episode Synopsis

Stargazer turns to Hotwing, who holds his side as his magical power runs low.
Stargazer turns to Hotwing, who holds his side as his magical power runs low.

Hotwing's magical power is running low. He tells Stargazer that every fourteen years he is recharged by the Magical Orb, which powers itself up from Earth and should have arrived days ago; without it he will grow weaker and weaker. Stargazer gives it twenty more limbo minutes before he sends out a search.

Out in Seymour's cab, Zeek promises that today will be their lucky day, and the Orb turns up asking for Hotwing. Zeek tells it he is Hotwing, in a wonderful disguise, and the Orb, deciding that you have to take chances in life, hands over the power, with a warning that it will return if he is not the real Hotwing. Seymour wants to tell the SilverHawks. Zeek silences him with a spell and heads for the Starship Casino.

Stargazer sends the SilverHawks to search the Alpha and Delta sectors, with the Mirage out and the Kidd taking Mayday. At the casino every machine pays out for Zeek, until Poker-Face demands the money and ends up on the wrong end of Zeek's magic. Poker-Face calls Mon*Star, who laughs until he hears that it is his own money, then orders his transformation. Seymour, voiceless, reaches Stargazer, who works out that Zeek has taken the Orb's power. The Mirage is too far away, so he sends Condor and Moon Stryker to grab Zeek, while Hotwing hangs on.

Mon*Star reaches the casino and traps Zeek in his Light-Star, and the SilverHawks arrive. Flashback gets Zeek out, and Zeek gives Hotwing his power back, a complete recharge. Stargazer could send Zeek to the penal planet for impersonating a SilverHawk; instead he puts him on probation, with daily reports, community service, no trips out of Limbo, and confinement to Seymour's cab. Hotwing gives Seymour his voice back.

Official Warner Bros. Synopsis

Zeek talks the Orb into giving him the magical powers intended for a weakening Hotwing and heads to the casino.

Memorable Quotes

Zeek the Beak: "Only Hotwing could come up with such a wonderful disguise!"

"You gotta take chances in life!"

Commander Stargazer: "And finally, you are confined to Seymour's cab"

silverhawks.tv Episode Review

Anyone can say they are Hotwing. Matthew Malach's script builds its comedy on how little it takes, because the Magical Orb, sent up from Earth to recharge a fading SilverHawk, can be talked into handing over Hotwing's power by Zeek. He tells it that he is Hotwing in a disguise so good that only Hotwing could have thought of it, and the Orb, after conceding "You do have a point!", decides that you have to take chances in life. It is the funniest exchange in the episode.

The joke sharpens once the power changes hands. Zeek now has the magic of a SilverHawk he once guided into Brim*Star for a fee,[1] and he spends it on a jackpot at the Starship Casino and on shutting up his partner. Having Hotwing's magic does not make Zeek a hero, because every spell he casts uses power that Hotwing needs to stay on his feet. The script keeps cutting away from Zeek's winning streak to check on Hotwing, and when Zeek tells Poker-Face "I'm just trying to make an honest buck." we have just watched Hotwing growing weaker in Stargazer's office.

Seymour is the one who wants to go to the SilverHawks, and the script takes his voice away. His last words as the spell takes hold are "I'm gonna tell the SilverHawks.", and he does, without making a sound. The standout scene is his arrival at Hawk Haven, played entirely through Stargazer's side of the conversation: he asks Seymour whether he has lost his voice, then what Zeek did, then where Zeek is now, and works out the business with the Orb from the answers he cannot hear. It is good writing for a voice actor with nobody to play against, and it gets the plot moving faster than the search in the Alpha and Delta sectors ever does.

That search is the weakness. Stargazer sends the Mirage, Flashback and the Kidd out across "a pretty fair-sized piece of space", and when the answer turns up it is Seymour, at Hawk Haven, with the Mirage too far away to help. The Orb promised to come back and punish an impostor, but it never does.[2] Mon*Star's arrival brings the transformation and the Light-Star, but the fight at the casino is over quickly. A comedy built around Zeek also has to fit in the SilverHawks' search and Mon*Star and Poker-Face at the casino, and the SilverHawks' own part is what gets thinned out.

Stargazer tells Zeek he could be shipped off to the penal planet for impersonating a SilverHawk, then hands down probation instead: daily reports, community service, no trips out of Limbo, and "And finally, you are confined to Seymour's cab", which Zeek takes harder than the penal planet! Hotwing gets his power back, and Seymour gets his voice back.[3] Zeek promised Seymour a lucky day, and he ends it stuck in that cab until further notice.

1 ^ That was in Hotwing Hits Limbo, where Zeek opened his price for showing Hotwing the way in at half a million limbo bucks and settled for a dollar fifty.

2 ^ Its parting warning is that if Zeek is not the real Hotwing it will return and destroy him; he hands the power back before the question comes up.

3 ^ Seymour's voice is nearly forgotten: Stargazer only remembers it at the end, with "Oh, I almost forgot." before asking Hotwing to fix it.

Notes of Interest

  1. Hotwing's magic is recharged by the Magical Orb, which powers itself up from Earth, and without it he says he will grow weaker and weaker.
  2. The Orb is persuaded on the strength of a disguise: Zeek argues that only Hotwing could have come up with such a wonderful one.
  3. Zeek's spells shut Seymour up, send giant coins flying at Poker-Face and leave Poker-Face begging to be let down.
  4. Mon*Star laughs at Poker-Face's trouble until he hears that the money Zeek is taking is his own, and then he orders his transformation.
  5. Condor calls Stargazer 'Gaze' when he answers the summons to Stargazer's office, which has a dartboard and a horned trophy on the wall (16:00).
  6. Mon*Star traps Zeek in the Light-Star, and the SilverHawks have to get him out of it before he can give the power back.
  7. The narrated preview reuses the casino jackpot shot from the middle of the episode, with Zeek buried in coins beside a many-armed gambler.
  8. The closing quiz is on Titan, the only satellite in the solar system with an atmosphere; the Kidd picks it and Saturn from multiple choice and finishes on 20 points.

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First seen here

One name enters the series in this episode.

  • Multiple arms guy

In this episode

Appearance lists compiled from the episode articles on the ThunderCats wiki, checked against this site's encyclopedia. Names we have no entry for are shown without a link rather than left out.

Characters in this episode

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Episode screencaps

Stargazer heaves against a tall bookcase in a room with a ceiling fan.
Hotwing stands with his arms at his sides as Stargazer asks what is the matter.
A book floats out from between two bookshelves as Hotwing tells Stargazer his magical power is running low.
Hotwing points ahead beside Stargazer as he explains that every 14 years he is recharged by the magical orb.
Stargazer listens as Hotwing warns he will grow weaker and weaker if the orb does not arrive.
Hotwing frowns as Stargazer says he will give the orb 20 more limbo minutes.
Zeek tells Seymour in the cab that today is going to be their lucky day.
Zeek glances at Seymour as Seymour asks what happened to yesterday, which was supposed to be their lucky day.
Seymour's cab flies through a burst of streaking light.
Seymour's cab flies through a burst of streaking light.
Seymour's cab glides through open space.
Zeek covers his face in the cab as everything turns blue.
The Magical Orb's face appears in a flash of light, asking to be taken to Hotwing.
Lightning crackles around the Magical Orb as Zeek tells it to look no further.
Zeek, lit blue, tells the Orb that he is Hotwing.
Lightning from the Magical Orb flashes again as it doubts Zeek is really Hotwing.
Seymour scowls at the wheel beside Zeek as Zeek asks the Orb for the magical power.
Seymour scowls at the wheel beside Zeek as Zeek asks the Orb for the magical power.
The Orb's lightning flashes as it tells Zeek he must prove he is Hotwing.
Zeek throws up his wings, insisting that only Hotwing could come up with such a wonderful disguise.
Zeek and Seymour crowd together in the blue light as the Orb agrees to hand over the power.
The Orb's power blazes out in a flash of blue lightning as the transfer begins.
Seymour gapes at the wheel as lightning crackles around Zeek during the power transfer.
Zeek tells a scowling Seymour that with Hotwing's magic they could make a lot of money.
Zeek glances upward as he warns Seymour he will have to shut him up.
Seymour jabs a finger at Zeek in the cab as Zeek casts a spell to stop him talking.
Zeek winks at Seymour, who cups his jaw, speechless after the spell.
Zeek raises his wings in the cab as he casts a spell on the way to the Starship Casino.
An empty room with a noticeboard, a door and a coat on a hook, before Hotwing tells Stargazer time is running out.
Stargazer sits with his arms folded as a SilverHawk remarks that Alpha and Delta are a fair-sized piece of space.
Stargazer briefs Moon Stryker, Flashback, Bluegrass and Quicksilver on searching the Alpha and Delta sectors for the Orb.
The Copper Kidd stands between two SilverHawks as Stargazer tells him to take out Mayday.
Stargazer's arm fills the foreground as he sends Moon Stryker, Flashback and the Copper Kidd out to search.
Quicksilver settles at the controls of a craft as the SilverHawks get moving.
The Copper Kidd crouches on the Space Racer as the SilverHawks head out on their search.
The Copper Kidd crouches on the Space Racer as the SilverHawks head out on their search.
The Copper Kidd leans over the Space Racer's controls before setting off.
The Starship Casino floats among asteroids with its neon sign and spade emblem lit.
The Starship Casino floats among asteroids with its neon sign and spade emblem lit.
A wide-eyed, many-armed gambler throws up his hands at the Starship Casino.
Slot machine reels blur at the Starship Casino as Zeek wonders where to begin making money.
Another slot machine's reels spin at the Starship Casino.
The reels of a slot machine spin in front of a spade-shaped panel at the Starship Casino.
The many-armed gambler works a row of slot machines at the Starship Casino.
Zeek crouches beside the slot machines as the many-armed gambler leans over him.
The many-armed gambler stares wide-eyed, his hands crowded around his face.
Zeek grins in the casino wearing dark glasses and a checked neckerchief.
At the Starship Casino, Zeek sits buried in coins while a many-armed gambler throws them in the air.
Poker-Face, cane in hand, tells Zeek the party is over and he cannot turn the casino into a circus.
Poker-Face, cane in hand, tells Zeek the party is over and he cannot turn the casino into a circus.
The Mirage flies through space as Stargazer calls the SilverHawks for word on the orb.
On Stargazer's monitor, Bluegrass reports from the Mirage that the Orb still has not been found.
Two small white figures work at a console in a metal-walled room.
Poker-Face demands that Zeek hand over the money.
Poker-Face towers over Zeek and threatens to turn him into a bowling trophy.
A gloved fist grips Zeek's neckerchief as he asks Poker-Face whether he wants the money.
Zeek scowls, held by his neckerchief, just before he casts a spell on Poker-Face.
Poker-Face grabs Zeek to take his winnings, as Zeek's spell sends giant coins flying.
Giant coins tumble across the casino floor as Zeek's spell takes hold.
Zeek is half hidden behind falling giant coins.
Zeek raises a wing, eyes shut, as a pink bolt of magic crackles across the casino floor.
A rhino-headed patron, a blue robot and a one-eyed brute watch from a table as Zeek crouches in the foreground.
Zeek lies face down on the casino floor after Poker-Face's trick.
Zeek stands with his hands on his hips and tells Poker-Face he is fooling with the wrong bird.
Zeek stands with his hands on his hips and tells Poker-Face he is fooling with the wrong bird.
Poker-Face spreads his arms behind the gaming tables as he calls Mon*Star.
Poker-Face ends up flat on his back after trying to take Zeek's winnings.
The Copper Kidd's arm rests beside the Space Racer's controls in open space.
The Copper Kidd looks out over the nose of the Space Racer during the search.
Seymour's cab pulls up beside the Space Racer in open space.
From his cab, Seymour gestures at the Copper Kidd, unable to speak.
Seymour waves a hand at the Copper Kidd, who stands beside the Space Racer's wheel.
Struck dumb by Zeek's spell, Seymour can only gesture from behind the wheel of his cab.
Two lamps light a dark floor, with sparks flying at left and a small green figure at right.
Seen from behind, Zeek stands in a pink glow of magic.
An ornate red door stands between two curtains.
Poker-Face stands before an ornate door and tells Mon*Star he needs his help.
Poker-Face appears on a monitor, telling Mon*Star that Zeek has won tons of money and is destroying the place.
Yes-Man repeats that Zeek is more than Poker-Face can handle.
Mon*Star reacts as Poker-Face tells him it is his own money Zeek is stealing.
Mon*Star reacts as Poker-Face tells him it is his own money Zeek is stealing.
Mon*Star, seen from behind, orders his transformation as Yes-Man stands beside him.
Mon*Star's fortress rises against a red sky as he prepares to transform.
Mon*Star's fortress rises against a red sky as he prepares to transform.
Mon*Star crouches on his throne as the transformation begins.
A shaft of pink light cuts across the red sky above Mon*Star's fortress.
A spiked, trident-shaped object with looping tendrils crosses a red backdrop during Mon*Star's transformation.
White light splits the red mane of Mon*Star as his transformation starts.
Mon*Star roars in a red glow as the transformation takes hold.
Mon*Star's armoured form takes shape in pink light during the transformation.
White light bursts from the chest of Mon*Star's red armour during the transformation.
Stargazer raises a thumb in his office, beside a shelf of equipment.
Stargazer reaches out to a speechless Seymour, trying to work out what Zeek has done.
The Copper Kidd listens in Stargazer's office as Seymour, voiceless, tries to explain what Zeek has done.
Seymour mimes what Zeek has done while Stargazer, seen from behind, faces him and the Copper Kidd.
Stargazer works out that Zeek has taken the power from the orb, with the Copper Kidd and Seymour in front of him.
Stargazer presses a control on his desk to call Condor and Moon Stryker while Seymour and the Kidd wait.
In his office, Stargazer orders Condor and Moon Stryker to the casino to grab Zeek, with Seymour and the Kidd beside them.
Moon Stryker grins as he says they can reach the Starship Casino before anyone can say jackpot.
Stargazer tells the two SilverHawks in front of him to grab Zeek, who has the orb's power.
Stargazer reaches for a bell-shaped lamp on his desk as he tells Hotwing to hang on.
Zeek lounges on a pile of 500 notes, telling Poker-Face he is only after an honest buck.
Transformed, Mon*Star arrives at the casino and points at the one taking his money.
Zeek spreads his wings and casts a spell against Mon*Star.
Mon*Star glares at Zeek as the spell is cast.
Mon*Star is pinned against a cracked wall, his arms flung wide.
Mon*Star scowls from the cracked wall where he is pinned.
Condor arrives with his jet-pack, saying it looks like they have action.
Condor arrives with his jet-pack, saying it looks like they have action.
Mon*Star crouches between two slabs as he challenges Zeek to match his Light-Star.
Zeek stands tiny on the casino floor in a red glow beneath the transformed Mon*Star.
Condor and Moon Stryker stand side by side, Moon Stryker with his arms crossed.
Mon*Star, wrapped in blue energy, reaches out with a crackling hand.
Blue energy streams across the armour of Mon*Star as he uses the Light-Star.
Moon Stryker and Condor stand over Zeek, glowing red from the Light-Star, as Mon*Star lies sprawled on the floor.
Moon Stryker and Condor stand over Zeek, glowing red from the Light-Star, as Mon*Star lies sprawled on the floor.
Flashback, Stargazer and Quicksilver stand over Zeek, still glowing red, as Flashback offers to get him out of the Light-Star.
Out of the Light-Star, Zeek faces the SilverHawks, who tell him to give Hotwing back his power.
Zeek, free of the Light-Star, gives Hotwing his power back.
Zeek stands in front of a blue door after handing Hotwing's power back.
Hotwing sits on a console holding his arm, with two figures in white on either side of him.
Zeek tells Stargazer he is sorry.
Zeek looks up with his wings out as Stargazer says the law is the law.
Stargazer raises a finger as he puts Zeek on probation, with Quicksilver standing behind him.
Stargazer raises a finger as he puts Zeek on probation, with Quicksilver standing behind him.
Zeek protests that he cannot be confined to Seymour's cab.
Hotwing agrees with pleasure to give Seymour his voice back.
Hotwing agrees with pleasure to give Seymour his voice back.
Zeek hears his sentence from Stargazer, with Quicksilver, Hotwing, Bluegrass and Seymour looking on.
The Copper Kidd smiles as he is asked the first question, for ten points.
The Copper Kidd smiles as he is told he has scored 20 points for the day.

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