S01E07 · EPISODE 7 OF 65

The Backroom

Inside the Starship Casino, Pokerface is hiding a new destructive weapon that Mon*Star is only too eager to make use of.

Episode Synopsis

Poker-Face, cane in hand, has seen through Stargazer's disguise and orders Mumbo Jumbo to get him out.
Poker-Face, cane in hand, has seen through Stargazer's disguise and orders Mumbo Jumbo to get him out.

Commander Stargazer goes undercover at the Starship Casino, which lies beyond the Light Year Limit, and talks his way into the owner's office by claiming that Mon*Star sent him. Poker-Face recognises him, reminds him that the Galaxy Council agreed nothing beyond the limit could be touched by the law, and has Mumbo Jumbo throw him out into deep space. The SilverHawks pick up his signal and bring him home.

Poker-Face then clears the casino to welcome Mon*Star and shows him what is in the back room: a slot machine whose symbols stand for every planet in the Galaxy of Limbo, real or man-made. When the symbols match, the real planet blows up. Mon*Star is delighted, and each try costs a billion. A supernova near Hawk Haven makes Stargazer suspicious, but the SilverHawks have no jurisdiction past the limit, so Bluegrass goes in alone on the Hot-Seat, forbidden to use his weapons, to photograph the casino in infrared. Hardware is sent out to deal with him and cuts his power, and Bluegrass gets home by adjusting the laser in his guitar for emergency propulsion.

Mon*Star sits down with a trillion in gold discs, meaning to play until Hawk Haven comes up. The photographs show that the back room is shielded, so the Copper Kidd comes up with the answer: tow the casino back into their own territory. While Mumbo Jumbo recharges, the team glides in with the power off, fixes a tow line using magnetic shoes, and starts hauling. Poker-Face raises the alarm when the casino is nearly over the line, and Mon*Star transforms and comes after them. With no weapons allowed, the SilverHawks try to hold him off with smoke screens until the tow is done. By the end the machine is in their hands, and the Steel twins are told to take it apart.

Official Warner Bros. Synopsis

The Stargazers investigate a Mob machine that has the power to destroy every planet of Limbo Galaxy.

Memorable Quotes

Mon*Star: "I love this game! I want to play it again!"

Bluegrass: "Oh, shoot, Commander. Trouble's an old buddy. Been traveling with me since I was a tad."

"Violence, mayhem, and random destruction on a scale you can't imagine."

silverhawks.tv Episode Review

Every frontier story needs a line the sheriff cannot cross, and William Overgard draws one in the first scene of "The Backroom". The Starship Casino hangs beyond the Light Year Limit, a place its owner sums up as "Out of bounds, no man's land, neutral territory". When Commander Stargazer turns up there in disguise, Poker-Face does not have to fight him; he only has to remind him that the Galaxy Council agreed nothing past the limit could be touched by the law. Then Mumbo Jumbo throws him out into deep space, and his team has to go and collect him.[1]

In the back room Poker-Face keeps a slot machine, the best villain gadget the show has had so far: every planet in the Galaxy of Limbo, real or man-made, has a symbol on its reels, and when the symbols match, the real planet blows up. Mon*Star, who has just told his host that money means nothing to him, pulls the handle once, watches a world go, and roars "I love this game! I want to play it again!" The law stops at a line and the heroes will not break it, so Overgard has them bring the crime back across the line to the law. The limit is why Stargazer goes in disguised and why Bluegrass is sent in without his weapons, and when the answer finally comes, it is a tow line.[2]

The casino is a long liner trimmed in marquee bulbs, with its name in lights and a pink spade ringed with stars. The back room opens through a doorway cut in the shape of a gold star. When Poker-Face welcomes the transformed Mon*Star in front of it, the slim figure in tuxedo and cape barely reaches the thigh of a wall of red armour. The best image comes later, when Mumbo Jumbo is sent off to recharge his batteries and we find him under the casino's giant neon letters, crackling with current like a bulb that has grown horns.

The standout is Bluegrass's run in on the Hot-Seat, the one stretch where the no-weapons rule costs anybody anything. He volunteers with "Oh, shoot, Commander. Trouble's an old buddy. Been traveling with me since I was a tad.", photographs the casino in infrared, and gets Hardware sent out after him with orders to "Go swat it!" When the power goes, he adjusts the laser in his guitar for emergency propulsion and flies himself home on it. The line that stays with us is from the cockpit: "They can shoot, but I can't". The idea that wins the day belongs to the Copper Kidd, who cannot say a word of it; he points at the casino on the monitor, and the room answers "Kid, you're a genius."

Mon*Star makes a poor gambler, and his scenes at the machine have the right sour comedy; told that he came close, he promises Poker-Face that "your chances are zero if I don't win tomorrow".[3] The weakness is how the story gets past that tomorrow. The SilverHawks tow a casino through space while its crew are "sleeping like babies on that tub", and nobody aboard notices until the line is almost reached. The likely reason is the twenty-two minute slot, because the script has to set up the limit, the machine, the rescue and the reconnaissance before the plan can be proposed, and the last act gets what is left.

The resolution is a technicality answering a technicality. Poker-Face built his back room on the promise that the law stops at a line, and the SilverHawks, who never fire a shot past it, beat him by moving his casino instead of breaking their own rule.[4]

1 ^ Somebody on the rescue team remarks that "He's getting kind of old for undercover work", a line the Commander is not there to answer.

2 ^ The limit has been used against the SilverHawks before: in Stop Timestopper the Mob leads Bluegrass into it on purpose to lose him.

3 ^ The jackpot he is playing for is Hawk Haven itself, as the pre-title narration warns, since Mon*Star means to destroy the SilverHawks' home "with the deadliest slot machine in Limbo".

4 ^ Poker-Face's immunity does not last. In Magnetic Attraction Steelheart is escorting him to Penal Planet 10.

Notes of Interest

  1. The pre-title narration calls Poker-Face "the gambling king of Limbo" and gives away the opening: Mumbo Jumbo hurls Stargazer into deep space.
  2. Poker-Face's defence is legal rather than military: the Galaxy Council agreed that anything beyond the Light Year Limit could not be touched by the law, so the SilverHawks are told they cannot use their weapons.
  3. The slot machine's symbols represent all the planets of Limbo, real or man-made, and the house charges a billion for each try.
  4. Bluegrass's guitar carries a laser blaster, which he adjusts for emergency propulsion when Hardware cuts the Hot-Seat's power.
  5. The tow is credited to the Copper Kidd, who is shown pointing at the casino on the monitor as the idea is spoken aloud; magnetic shoes go on for the job.
  6. Poker-Face's immunity is short-lived: in Magnetic Attraction Steelheart escorts him towards Penal Planet 10.
  7. In the group shot at 19:38 the Copper Kidd is painted red rather than copper, the same colour slip seen in Darkbird.
  8. Bluegrass's closing quiz covers orbits and gravity, and the Copper Kidd finishes on sixteen points for the day.

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First seen here

3 names enter the series in this episode.

In this episode

Appearance lists compiled from the episode articles on the ThunderCats wiki, checked against this site's encyclopedia. Names we have no entry for are shown without a link rather than left out.

Characters in this episode

Full roster →

Episode screencaps

A small winged figure, too distant to identify, flies through a red asteroid field.
The same small winged figure drifts on through the red asteroid field, still too small to identify.
The Starship Casino's neon sign glows behind the curve of a dark planetoid.
Commander Stargazer, seen from behind, watches the Starship Casino on a monitor.
The Starship Casino floats beside a rocky outcrop, its marquee and spade emblem lit up.
The Starship Casino floats beside a rocky outcrop, its marquee and spade emblem lit up.
Commander Stargazer, dressed in shirt and suspenders, prepares to go undercover at the casino.
Stargazer keeps his eye on the casino while the plan to send him in is settled.
Gamblers, human and alien, crowd the card tables on the floor of the Starship Casino.
A cloaked figure, Stargazer in disguise, stands before the curtained door to the owner's office.
The cloaked visitor stands before a wall panel of round dials outside Poker-Face's office.
Poker-Face sits at his desk, cane in hand, and says the casino is neutral territory.
Mumbo Jumbo holds the cloaked Stargazer in front of Poker-Face's desk.
Poker-Face questions his visitor, who claims that Mon*Star sent him.
Poker-Face questions his visitor, who claims that Mon*Star sent him.
Poker-Face tells his prisoner that he has no power here.
Poker-Face looks on as Mumbo Jumbo holds Stargazer, the discarded cloak on the floor.
A spade-marked control on Poker-Face's desk console, as he orders Mumbo Jumbo to get Stargazer out.
Stargazer, thrown out of the casino, shouts as he tumbles through deep space.
Stargazer, thrown out of the casino, shouts as he tumbles through deep space.
Bluegrass at the controls as the team picks up the Commander's signal from deep space.
Bluegrass at the controls as the team picks up the Commander's signal from deep space.
Quicksilver at the controls of the Mirage as the team picks up the Commander's signal.
Steelwill, at his station in the Mirage, calls out the Commander's position.
The Copper Kidd lies at the controls as the team works out where the Commander is.
Bluegrass grips the Mirage's controls as the team closes in on the Commander.
Stargazer floats alone in deep space as the SilverHawks prepare to launch.
Quicksilver, hand at his mouth, watches as the rescue gets under way.
The SilverHawks fly out in formation, the Copper Kidd trailing in copper at the rear.
The SilverHawks spread their wings in deep space as they close in on the Commander.
Chrome-gloved hands take hold of Stargazer's legs as he is picked up in deep space.
Stargazer, safe in the SilverHawks' hands, floats in space with his arms out.
The Zoomer, a Mob car, pulls in beneath the Starship Casino as Poker-Face prepares to welcome Mon*Star.
The red star-shaped door of the casino, ahead of Mon*Star's arrival.
Mon*Star, in his transformed form, tells Poker-Face this visit had better be worth his while.
Poker-Face welcomes the transformed Mon*Star through the star-shaped door and promises him a game like no other.
Poker-Face welcomes the transformed Mon*Star through the star-shaped door and promises him a game like no other.
Poker-Face tells Mon*Star that his game deals in violence, mayhem and random destruction.
Mumbo Jumbo waits at the doorway, past a row of slot machines, to open the back room.
The arched door to the back room stands open on darkness.
Mon*Star looks at the back room's slot machine, unimpressed that he was brought there for it.
Poker-Face, cane across his chest, pleads with Mon*Star to hear him out about the machine.
The reels of the back room's slot machine blur as Poker-Face explains that matched planets blow up.
Poker-Face looks on as Mon*Star declares he loves the game and wants to play again.
Mon*Star works the slot machine, which costs a billion for each try.
Quicksilver and Bluegrass, in flight suits, stand before Stargazer's desk at Hawk Haven.
Quicksilver and Bluegrass, in flight suits, stand before Stargazer's desk at Hawk Haven.
A monitor floods with orange light as a supernova explodes.
Quicksilver listens as the team is reminded they have no jurisdiction beyond the light year limit.
Bluegrass offers to go in alone on the Hot-Seat as Stargazer and Quicksilver look on.
Bluegrass grins at Stargazer, ready to take the job even without his weapons.
The Mirage cruises past a pink nebula on the way to the light year limit.
The Mirage cruises past a pink nebula on the way to the light year limit.
The Mirage flies on toward the light year limit with Bluegrass aboard.
Bluegrass sits in the Hot-Seat, his guitar beside him, as he crosses the limit.
Poker-Face reacts to word of an unidentified flying object near the casino.
Mumbo Jumbo stands at Poker-Face's desk as the casino learns of an unidentified flying object.
The Starship Casino's neon sign comes into view as Bluegrass arms his infrared camera.
The Starship Casino seen side-on as Bluegrass photographs it in infrared.
Mon*Star hears the casino is under surveillance and vows to fix that.
Mon*Star orders Hardware to go and swat the bug bothering the casino.
The Sky-Runner and the Zoomer race through space after the order to swat the intruder.
The Sky-Runner and the Zoomer race through space after the order to swat the intruder.
The Zoomer closes on Bluegrass's Hot-Seat with Mob riders aboard, its toothed front open.
The Hot-Seat flies through space with Bluegrass, trying to slip past the Mob's attack.
The Hot-Seat flies through space with Bluegrass, trying to slip past the Mob's attack.
Bluegrass, in the Hot-Seat, notes that the Mob can shoot but he cannot.
The Hot-Seat banks through the dark as the Mob's shots come close.
Hardware grins from his seat as he cuts off Bluegrass's power.
Bluegrass grits his teeth as his power is cut and the Hot-Seat starts to drop.
The Hot-Seat drifts powerless, its wings catching the light, as Bluegrass thinks of a fix.
Bluegrass turns the laser in his guitar into emergency propulsion to bring the powerless Hot-Seat home.
The neck of Bluegrass's guitar pokes out of the Hot-Seat as he adjusts its laser.
Mon*Star, in his transformed form, strides into the back room with Poker-Face, ready to play.
Mon*Star's Sky-Runner and the Zoomer sit parked on the outer deck of the Starship Casino.
Poker-Face agrees that a trillion in gold discs is quite sufficient.
Poker-Face's card-suit brow plate fills the frame as Mon*Star swears to play until Hawk Haven comes up.
Mon*Star vows to keep playing until Hawk Haven comes up and the SilverHawks are blasted away.
The team gathers at a blank monitor to hear what the twins found in Bluegrass's infrared photos.
Stargazer listens from his desk as the idea of towing the casino into their own territory takes shape.
The Copper Kidd studies a wire-frame image of the casino on the monitor as the tow plan comes together.
The Copper Kidd points at the casino on the monitor and hits on the plan to tow it into their territory.
The Copper Kidd points at the casino on the monitor and hits on the plan to tow it into their territory.
The Copper Kidd points at the Starship Casino as the plan to tow it takes shape.
Mon*Star warns Poker-Face that he had better get lucky tomorrow.
Mon*Star towers over Poker-Face and threatens to melt him down if he does not win tomorrow.
Mon*Star stands laughing beside his red craft as Poker-Face looks on.
The Starship Casino glows with marquee lights beside a rocky outcrop as the SilverHawks cross the Light Year Limit.
The Mirage passes through the asteroids of the Light Year Limit on its way back toward the casino.
Quicksilver grins in the Mirage as the team gets ready to glide in on the casino.
Bluegrass grins as the team readies its tow line and magnetic shoes.
The Mirage glides in toward the Starship Casino with its power off.
The Copper Kidd glides through space toward the casino for the tow.
A pair of orange legs with white boots brace against a dark curved surface as the tow line goes on.
Bluegrass watches from the Mirage as the team fixes the tow line and starts hauling.
Mumbo Jumbo settles into the charging station to recharge, Poker-Face in the seat beside him.
Bluegrass at the controls during the tow, sure they can make the line while the casino sleeps.
Mumbo Jumbo sits with his eyes closed as his batteries charge.
Mumbo Jumbo throws twin beams of light into space, the flash the SilverHawks notice on top of the casino.
Mumbo Jumbo, sent to recharge his batteries, crackles with power beneath the casino's neon sign.
Mumbo Jumbo, sent to recharge his batteries, crackles with power beneath the casino's neon sign.
The Copper Kidd crawls over the shoulder of the recharging Mumbo Jumbo.
Mumbo Jumbo's power cable and plug hang at his belly with a small hand pressed against him.
Frayed cables and a loose plug hang in front of the casino's glowing neon.
Quicksilver grips a pair of handholds as the tow continues toward the light year limit.
A casino monitor shows the Mirage towing the Starship Casino toward the Light Year Limit.
Mon*Star, back in his untransformed shape, orders Yes-Man to get him into the Transformation Chamber.
Mon*Star, red mane flying, orders Yes-Man to get him into the Transformation Chamber.
A red beam shoots from the star-shaped crater of Brim*Star as Mon*Star's transformation begins.
Pink lights glow across the cratered surface of Brim*Star during Mon*Star's transformation.
A white beam cuts through a glowing yellow field as Mon*Star's transformation gets under way.
Mon*Star, red mane flying, roars as the red light of the Transformation Chamber surrounds him.
Mon*Star's spiked, star-faced armour takes shape as the transformation finishes.
Quicksilver keeps flat to a deck as radar picks up a blip closing on the tow.
The SilverHawks launch against Mon*Star, with the casino's neon sign below them.
Mon*Star, in his red craft, comes after the SilverHawks and the casino.
Mon*Star sets up his next shot at the SilverHawks from the cockpit of his red craft.
Mon*Star, seen from behind in his red craft, keeps up the fight over the casino.
Mon*Star leans out of his red craft with the Laser Lance to attack the SilverHawks.
The Starship Casino, marquee lights blazing, is hauled toward the Light Year Limit while the fight goes on.
The Copper Kidd sprints across a streaked backdrop during the fight with the transformed Mon*Star.
A hand reaches for the spade-marked controls on Poker-Face's desk console.
Star-marked gold discs float past the tentacles of Mon*Star's Sky-Runner in space.
Quicksilver, Steelheart and the Copper Kidd stand behind a grey console as the Steel twins are told to take the machine apart.
The team gathers as the Steel twins are told to take the slot machine apart before it does any more damage.
The team gathers as the Steel twins are told to take the slot machine apart before it does any more damage.
The Copper Kidd looks on as the Steel twins are told to dismantle the machine.
Steelwill, beside the slot machine, takes on the job of dismantling it.
The nine planets circle the sun along their own paths, the subject of the first quiz question.
Five points go up on the scoreboard beside the letters ORB and a diagram of the orbits.
The last question in Bluegrass's quiz: the force that keeps the planets in their orbits is gravity.

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