S01E10 · EPISODE 10 OF 65

Magnetic Attraction

While transporting the criminal Pokerface to Penal Planet 10, Steelheart is attacked by Hardware and his new weapon, the Super Magnetizer.

Episode Synopsis

Yellow electric glow surrounds Steelheart, Seymour and Poker-Face as the magnetizer takes hold of the cab.
Yellow electric glow surrounds Steelheart, Seymour and Poker-Face as the magnetizer takes hold of the cab.

With Quicksilver, Bluegrass and the Copper Kidd busy breaking up an asteroid storm heading for Hawk Haven, Commander Stargazer gives Steelheart a job: Brigadier Brightlight has finally caught Poker-Face, who runs Mon*Star's gambling operations, on Bedlama, and she is to collect him and escort him to the penal planet. There is no transport, so Stargazer requisitions Seymour's cab, much to Seymour's disgust. Meanwhile Hardware shows off his Mark 2 Super Magnetizer, irresistible to all metal objects, SilverHawks included, fixes it to Mumbo Jumbo and works it by remote control.

On Bedlama, Poker-Face offers the Brigadier a million Limbo bucks to let him go and gets a longer charge sheet for his trouble. Steelheart takes charge of him and his lethal cane, and Seymour drives them off. The magnetizer drags the cab down, Poker-Face crows that the Mob has come for him, and Seymour runs, leaving Steelheart trapped in the magnetic field.

Back at Hawk Haven, Steelwill senses that his sister is in trouble. Tally-Hawk's scan finds her on Bedlama, and Stargazer hands Steelwill a polarity reverser, remarking that the Mob has pulled the old magnetic attraction stunt before. Steelwill turns the reverser on Mumbo Jumbo and frees Steelheart, and the twins fight the Mob hand to hand, calling their moves like a football team. Hardware catches them again with the magnetizer once they take to the air. Seymour, weighing up whether he will be in more trouble with Stargazer or with Mon*Star, finally gets involved when he is called a crummy hack. The twins recapture Poker-Face as he tries to slip away, and with no way to get him to the penal planet, they promise Seymour that Stargazer will tow them home and advance him the cost of repairing his cab.

Official Warner Bros. Synopsis

Steelheart escorts a prisoner to the penal planet, but runs into Mon*star’s interference.

Memorable Quotes

Seymour: "Huh? I mean, if I have to wait for a government requisition, I could be walking places the rest of my life. You know what I mean?"

Commander Stargazer: "This isn't the first time they pulled the old magnetic attraction stunts."

"Looks like we've fumbled, sis."

silverhawks.tv Episode Review

Everybody in "Magnetic Attraction" gets pulled in. Chris Trengove's script is built around Hardware's Mark 2 Super Magnetizer, "Irresistible to all metal objects", SilverHawks included, and the plot pulls its characters in much the same way. Steelheart is pulled off the bench to escort Poker-Face to the penal planet, Steelwill is pulled across space by his sister's distress, and a cab driver called Seymour is pulled into a gang war because the government has requisitioned his cab.[1] Trengove cares most about who gets drawn into a fight, and he gives his best scene to the one man who wanted no part of it.

Seymour is a wonderful creation, a squat, antennaed cabbie in a blue cap who treats every line as a complaint to the management. "I don't like this. You know what I mean?" he tells Stargazer, and when he is told it is government regulations, he points out that "those government requisitions, they take a couple of light-years to pay". The magnetizer drags his cab out of the sky, and he runs when the Mob arrives. Then, in the best scene of the episode, he stands off to the side of the fight and works out his odds aloud: trouble with old Stargazer if the Steel twins lose, trouble with Mon*Star if the Mob does, and no way for him to come out ahead.[2] What finally brings him in is an insult, when somebody calls him a crummy hack.

The twins get the other half of the episode, and Trengove writes them as a football team in a huddle. "You go wide left, I'll go wide right." "You got it, coach." When the magnetizer catches them in the air, it is "Looks like we've fumbled, sis", answered by "Let's just hope we can prevent the turnover." It is a charming register for a brother and sister who can hear each other across a planet, and it gives Steelwill, usually the muscle, a scene of his own when he crouches in the launch tunnel with the horseshoe-shaped polarity reverser and goes after her with "Ready or not, here I come!"

The weakness is what the episode does with Steelheart. The episode hands her its setup, a prisoner, a mission and a sergeant's rank, then pins her in the magnetic field for the middle of the story while her brother does the rescuing. The published frames from that stretch show the same drawing of her, one eye squeezed shut, used again,[3] and nobody speaks at all around them. It looks like a schedule choice: with Quicksilver, Bluegrass and the Copper Kidd sent off to deal with an asteroid storm, a twenty-two minute story has two heroes to share between the captivity and the rescue.

Poker-Face, meanwhile, is fun in small doses. He tries to buy the Brigadier with "a million Limbo bucks", taunts Steelheart that she and "that fat cabbie" are going to get theirs, and is last seen tucked under Steelwill's arm like a rolled-up newspaper. The Light Year Limit has not protected him this time.[4]

It ends with Seymour. The twins have their prisoner and no way to deliver him, and Seymour, who has spent the episode saying a guy's gotta make a living, asks who is going to pay for the cab. "Well, Seymour, I guess we owe you," one of them says, and they promise him an advance on the repairs. "Sure, look what you did for us." He came in because he had no choice, and he leaves as the one person on Bedlama the twins say they owe.

1 ^ Seymour is not new. Bluegrass apologises to him by name in Save The Sun.

2 ^ He is the only character in the episode who stops to consider that both sides can hurt him.

3 ^ The frames at 11:04 and 11:40 are the same pose of Steelheart in the field; the second has more lightning drawn over it.

4 ^ Poker-Face's immunity beyond the Light Year Limit was the premise of The Backroom. Here the Brigadier catches him on Bedlama, well inside the law.

Notes of Interest

  1. Hardware calls his new device the Mark 2 Super Magnetizer, irresistible to all metal objects, including SilverHawks; he fixes it to Mumbo Jumbo and works it by remote control.
  2. Steelheart introduces herself to Brigadier Brightlight as Sergeant Steelheart, and Stargazer also calls her brother Sergeant when he hands over the polarity reverser.
  3. Stargazer has a polarity reverser ready because, he says, the Mob has pulled the old magnetic attraction stunt before.
  4. Poker-Face is described as the man in charge of all Mon*Star's gambling operations; he is caught on Bedlama, well inside the law, after the Light Year Limit protected him in The Backroom.
  5. Steelwill picks up his sister's distress by telepathy, as the pre-title narration puts it, but cannot tell where she is; Tally-Hawk's scan finds her on Bedlama.
  6. The twins talk through their fight in football terms: go wide left, go wide right, coach, fumble and turnover.
  7. The published frames at 11:04 and 11:40 show the same drawing of Steelheart in the magnetic field, with more lightning drawn over the second.
  8. Bluegrass's closing quiz is about the Sun: its age of about four and a half billion years and how many Earths would fit inside it, and the Copper Kidd finishes on twelve points.

Production Script

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First seen here

2 names enter the series in this episode.

In this episode

Appearance lists compiled from the episode articles on the ThunderCats wiki, checked against this site's encyclopedia. Names we have no entry for are shown without a link rather than left out.

Characters in this episode

Full roster →

Episode screencaps

Quicksilver and the Copper Kidd fly through the asteroid storm heading for Hawk Haven.
Quicksilver and the Copper Kidd fly through the asteroid storm heading for Hawk Haven.
Quicksilver, seen from behind, flies through the asteroid storm among tumbling rocks.
Quicksilver flies through the asteroid storm with blue energy streaming behind him.
Steelheart studies the screen as Stargazer introduces Poker-Face.
A screen shows Poker-Face front and side, the man who runs Mon*Star's gambling operations.
Steelheart stands by the screen while Stargazer, seen from behind, briefs her on Poker-Face.
Stargazer tells Steelheart that Brigadier Brightlight has caught Poker-Face on Bedlama.
Steelheart tells Stargazer there is no transport for the mission.
Seymour walks off across Stargazer's office, still grumbling, while Steelheart waits by the desk.
Commander Stargazer tells Seymour his cab has been requisitioned under government regulations.
Steelheart puts a hand on Seymour's shoulder and tells him to come on and get it over with.
Stargazer, out of armour, sees Steelheart off as Seymour grumbles about the requisitioned cab.
Seymour drives his taxi through open space.
A dark planet with a glowing red patch drifts among asteroids.
Mon*Star hears that Steelheart is escorting Poker-Face to the penal planet.
Mon*Star hears that Steelheart is escorting Poker-Face to the penal planet.
Hardware says he has just the thing to fix Steelheart.
Mumbo Jumbo listens as Hardware introduces the Super Magnetizer, irresistible to all metal objects.
Hardware announces his Super Magnetizer, irresistible to all metal objects, SilverHawks included.
Mumbo Jumbo stands by with the pack Hardware has fixed to him as Hardware explains the plan.
Hardware holds up the remote control he uses to operate the Super Magnetizer.
Mon*Star grins as Hardware explains the magnetizer fixed to Mumbo Jumbo and run by remote control.
Mon*Star stands atop a spoked machine as Mumbo Jumbo waits below with the magnetizer on his back.
Seymour's taxi flies through open space on the way to the penal planet.
Seymour's taxi flies through open space on the way to the penal planet.
Seymour complains to Steelheart that he never asked for this ride.
Smoke pours from the back of Seymour's taxi as he tells the meter to keep running.
The domes and landing pad of Bedlama City, where Seymour's cab arrives.
Seymour sits in his cab and watches Steelheart, seen from behind, walk away.
Brigadier Brightlight writes at his desk, adding a charge to Poker-Face's sheet after a bribe offer.
A door on Bedlama, just before Steelheart introduces herself to Brigadier Brightlight.
Steelheart meets Brigadier Brightlight at Poker-Face's cell and takes the prisoner into her charge.
Steelheart meets Brigadier Brightlight at Poker-Face's cell and takes the prisoner into her charge.
Poker-Face is walked across a rooftop on Bedlama; the figure beside him is too small to identify.
Steelheart sits in the back of Seymour's cab beside Poker-Face and orders him to the penal planet.
Seymour's taxi sits before a dark tiered building as Steelheart orders him on to the penal planet.
Seymour's taxi lurches off in a cloud of smoke as he mutters about the suspension.
Steelheart tells Seymour to put his foot down as the cab struggles.
Hardware, remote control in hand, watches the cab he has caught in the Super Magnetizer's pull.
The magnetizer's beam drags Seymour's cab down through the sky toward the mountains.
Hardware works the remote while Mumbo Jumbo, the Super Magnetizer at his belt, fires the beam.
Hardware works the remote while Mumbo Jumbo, the Super Magnetizer at his belt, fires the beam.
Steelheart, Poker-Face and Seymour ride in the cab as the yellow magnetic field takes hold.
Seymour's cab, wrapped in the magnetic field, is pulled toward the rocky ground.
Steelheart takes the wheel as the cab is dragged down, while Poker-Face grins that the Mob has come for him.
Steelheart takes the wheel as the cab is dragged down, while Poker-Face grins that the Mob has come for him.
The crackling field grips the cab as it is dragged toward the surface.
Seymour's cab races through the clouds trailing smoke from its thrusters.
A rocky plain and mountain lie under a pink sky where the cab comes down.
Poker-Face lies out cold on the rocky ground as Steelheart calls after Seymour.
Steelheart stands beside the cab after Seymour has run out on her.
Close on the Super Magnetizer fixed to Mumbo Jumbo's belt.
Steelheart is caught in the crackling magnetic field.
Steelheart is caught in the pull of Hardware's Super Magnetizer.
Hardware grins over his remote control while the Super Magnetizer holds Steelheart.
Steelheart clenches a fist and looks aside, held in the yellow magnetic field.
Steelheart raises a fist against the magnetic pull that holds her.
Mumbo Jumbo braces with fists up while Steelheart struggles in the field.
Hardware crouches beside Mumbo Jumbo as a flash of yellow energy bursts between them.
Steelheart is airborne above a rocky ridge as she fights the magnetic pull.
Mumbo Jumbo faces forward with both fists raised.
Mumbo Jumbo crouches on a rocky plain under a pink sky.
Mumbo Jumbo, who carries the Super Magnetizer Hardware has fixed to him, crouches on the rocky surface.
Hardware toys with the remote control that runs the Super Magnetizer.
Mumbo Jumbo flexes his fists with the Super Magnetizer on his belt.
Steelheart struggles in the yellow magnetic field, seen from behind.
Steelheart, pinned in the magnetic field, squeezes one eye shut and holds on.
Steelheart squints hard against the pull of the field.
Steelwill senses that his twin sister is in trouble.
Steelheart holds out against the magnetic field as her brother senses her trouble.
Still held by the field, Steelheart strains as her brother senses that she is in trouble.
Steelwill tells Commander Stargazer he just knows Steelheart is in trouble but cannot say where.
Steelwill tells Commander Stargazer he just knows Steelheart is in trouble but cannot say where.
Commander Stargazer hears that Steelheart is in trouble and calls Quicksilver for a Tally-Hawk scan.
Commander Stargazer listens as the Tally-Hawk scan places Steelheart on Bedlama.
Tally-Hawk flies through open space to scan for Steelheart.
Tally-Hawk flies through a pink evening sky, scanning for Steelheart.
Tally-Hawk's scan finds Steelheart on Bedlama.
Tally-Hawk's scan finds Steelheart on Bedlama.
A monitor shows Steelheart pinned in the Super Magnetizer's beam while Mumbo Jumbo works it.
Stargazer gives Steelwill the polarity reverser and explains it will reverse the Super Magnetizer's power.
Stargazer tells Steelwill he has fought the Mob for 300 years and they have pulled the magnetic attraction stunt before.
Stargazer tells Steelwill he has fought the Mob for 300 years and they have pulled the magnetic attraction stunt before.
A craft glows at the centre of a circular launch tunnel as Steelwill sets out after his sister.
Steelwill crouches in the launch tunnel with Stargazer's polarity reverser, ready to go after his sister.
Steelheart, one arm raised across her eyes, fights on inside the magnetic field.
Steelwill arrives behind Mumbo Jumbo and Hardware as the Super Magnetizer holds Steelheart.
Steelheart is held in the crackling magnetic field.
Reunited, the twins see the polarity reverser get the better of the Super Magnetizer.
Steelwill holds up the polarity reverser beside Steelheart as they prepare to slug it out hand to hand.
Hardware clutches his head as the polarity reverser overpowers his Super Magnetizer.
Mumbo Jumbo charges across a rocky ridge, fists to the ground.
Steelwill spreads one wing and braces against a rush of force in a rocky canyon.
Poker-Face, in silhouette, watches from the foreground as figures stand far off on the plain.
Steelwill turns to face the Mob on a rocky ridge.
Poker-Face stands facing the camera between two large grey shapes.
Steelheart calls for teamwork while Poker-Face runs across the plain in the distance.
Steelwill and Steelheart plan their play around Poker-Face, one going wide left and the other wide right.
Poker-Face points his cane, its tip flashing.
Steelwill and Steelheart size up the Mob and plan their play together.
Poker-Face points his cane beside Hardware as the Mob waits for a clean shot at the twins.
Hardware and Poker-Face, seen from behind, face a rocky mountain as the twins split wide left and right.
Poker-Face and Hardware wait for a clean shot at the twins.
Steelwill and Steelheart split wide in the air, running the play he called, left and right.
Hardware grins as he says the twins will never resist the Super Magnetizer now that they are in the air.
Hardware grins as he says the twins will never resist the Super Magnetizer now that they are in the air.
Poker-Face watches as Hardware works the magnetizer's controls on the plain.
The Super Magnetizer catches Steelheart and Steelwill in the air.
Steelheart glances back at Steelwill as they hope to prevent the turnover.
Poker-Face urges Hardware to go for broke.
The Super Magnetizer's beam catches both twins once they are in the air.
Hardware and Poker-Face, far left, send the magnetizer beam streaking up past a peak.
Steelwill and Steelheart are wrapped in the yellow magnetic field high above the rocky plain.
Steelwill and Steelheart are wrapped in the yellow field with a blue bolt running through it.
Seymour, perched on a slope, weighs up whether he is in more trouble with Stargazer or with Mon*Star.
Seymour, perched on a slope, weighs up whether he is in more trouble with Stargazer or with Mon*Star.
Poker-Face, cane in hand, snarls at Seymour, whom he calls a crummy hack.
Hardware and Poker-Face fire the magnetizer beam up at the twins overhead.
Steelwill and Steelheart fly together across the night sky.
Poker-Face, seen from behind, turns to slip away toward the mountains.
Steelwill catches the fleeing Poker-Face under one arm while Steelheart takes his cane.
Steelwill holds Poker-Face under one arm beside Steelheart, wondering how to get him to the penal planet.
Seymour looks up at the twins as they say they owe him.
Steelheart tells Seymour the twins owe him for his help.
With Poker-Face in hand, the twins tell Seymour they owe him and will see to his cab.
Tally-Hawk banks through open space with a small craft off to one side.
The Copper Kidd sits at the controls, the Sun on the monitor, as Bluegrass asks how old the Sun is.
The planets circle the Sun in Bluegrass's closing quiz, which asks how old the Sun is and how big.
The Copper Kidd holds the controls after answering the closing quiz correctly.
The Copper Kidd holds the controls after answering the closing quiz correctly.

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